Wednesday, August 19, 2009

The Art begins trickling in again... and it looks good.





Hey!

We just got a rough draft of the Crinos I in from Mike Sullivan, who has been doing some really good work. He’s the guy behind the Cheyenne III, the Dragonfly, the Flagstaff and the Oculus, so you know it’s going to be excellent. And judging from the roughs, it is.

But that is not all. Jim Lafferty has also turned in a serviceable rough draft of the Fox. We’ve worked on a few bugs and it looks ready to hammer into shape with increased detail. I look forward to the next iteration of the design.

Two new artists have signed on for putting the remaining art to bed. The first is Karl Olson and the second is David Dryburgh.

Karl is a man of great talent and I wanted to see his work in the TRO so badly, I went through what ‘Mechs we had on hand just to see if there was anything which could be considered sub-standard. There was. The Cobra CBR-03 is an updated, upgraded variant of the 3060 machine, the original CBR-02.

This is a forty-five tonner that moves at 5/8/0 and carries two LRM-15s and two medium lasers, along with about 75% of the armor allowed for its tonnage. It's okay for a fire support 'Mech, but is basically an Apollo Lite with no Artemis fire control. And Lord love it, no CASE. It could be better with just a few changes, especially given the Lyran propensity for big direct fire guns.

The CBR-03 has the same framework and engine, but it carries two ER large lasers, three medium lasers, 99% of the armor allowed and moves at 5/8/4. It also features additional heat sinks to deal with the heat spikes generated by those big guns. Yes, it is still fire support and not just a glorified Griffin; though the indirect fire capability has been lost, it can at least jump to get into position for a good shot.

The art for this was originally provided by Vlad, and he did the best he could with what amounts to a fairly ugly ‘Mech. But the result is a side view which is visually confusing. I have always thought it could be done better, and now it looks like Karl has pulled it off. The new Cobra is so well-put-together that it practically gleams. I really think it does the design and writeup justice and, after sending the minor corrections back to him, eagerly await the final product.

David is another fine artist whose work I saw on one of the forums. He agreed to do the CM-33 and despite the lowly nature of an ammunition carrier, has submitted a sketch which is quite attractive. A few corrections here and there and it will be ready for inking.

Pea-man has finally (!) coughed up a rough draft of the Diatryma armored car, and aside from the wheels (which I feel should be more robust), it looks promising. The turret sticks out like a sore thumb from the sleek hull, however, and so a bit more back-and-forth will be required before we nail this one down. I want to preserve the sleek looks as much as possible – the Diatryma is an urban combat vehicle whose primary role is security.

The base model carries a triple rack of small pulse lasers in a turret, the Urban variant trades two of those SPLs for an SRM-2 which is capable of launching CS missiles and is thus better-equipped for civilian crowd control. The design weighs in at ten tons and one problem may be that the scale is off – right now I have what amounts to the image of an oversized AMC Gremlin with a turret, and the whole thing can’t weigh more – visually, at least –than two or three tons. It looks like something from Car Wars. Which means, not bad, but we gotta work on it.

As an aside, I will be tapering back on my weekly updates. The project art and writing are temporarily in the hands of others right now and do not require my full-time attention. I promised my son I would spend more time with him, vice a writing project which has been omnipresent for the past two years. Time to play catch with the boy, instead of going through files over and over, weeding out errors. I can still fire the machine up after he takes to bed, but the days of coming home, making dinner and then planting my ass outside with a cigar, coffee and this computer until 11pm are over.

Also experienced some issues with Windows Explorer (not the web browser), which reacted to my opening my Incoming Work folder by gobbling up 99% of my processor time and staying that way. I fixed it by killing the folder after salvaging the items I needed. Made a new folder and we are back to normal. Thank goodness the fix was so easy. I have not the slightest idea why it did that, though.

Tomorrow I have the day off – took it to get the van into the shop. The starter solenoid, the anti-sway bars and the poor oil pan are all hurting. My Cavalier’s brakes nearly went metal-to-metal on Friday; fortunately there was a mechanic who agreed to come over and do what was needed. Two sets of calipers and brake pads later, I am good to go – albeit $220 poorer. That was not in the budget, needless to say. I will be scrambling to make ends meet for the next two weeks, so if someone out there does not get their payment immediately, rest easy. I will pay you before using your art, but I must also tend to the lights, water, etc.

Expect another update on Friday or Saturday.

Regards,

Steve


Sunday, August 16, 2009

Some tunes, tastefull and otherwise...

I have brought tunage to the BattleTech Reader. It is not enough for me to shove my opinions down your throat - I must jam some kinda crap in your ears, too.

Some of you may never have heard these songs. Others..... mmmmmmaybe.

One is very funny and kinda catchy, but has a few naughty words ('Like a Boss'). [Umm, actually, I took that out. I tried to explain it to my old friend Keith Mears, you know, as a way of warning him not to listen to it when he stopped by. Afterwards, I realized that if I could not find a way to explain without my face getting hot and my collar tight, probably it should not be there. I still like it and play it, but here at home, not out on the Internet.

The others are an example of my eclectic (read 'weird') tastes in music.

It is the kind of music I listen to when I am working on the TRO, so yes, there is a connection.

Let me know if you like it. Or if you don't. Turn the volume down a bit, though. The verdamnt thing starts out at full on.

Steve

The writing team splits... :(




Hello, all.

Today I shoved a ton of writeups at Geoff through the email. It was not because he deserves it – he’s been doing a good job with the edits. However, he and his sweetie landed jobs in Japan, presumably teaching younger people the fine points of the gaijin’s tongue. I will have to ask. Meanwhile, between packing and visiting relatives, he has about a week left to do writing of any sort. Then we will bid him goodbye for a while, probably for a long while, until he gets settled in.

He must begin work on the first of September, or so I gathered, so there is not much time to do any work of an extensive nature on each writeup. Now, it is true that we have September and October to work with, but I am assuming it will take Jim Devlin and me at least three weeks to get the whole thing laid out correctly. Meanwhile Geoff will be busy at his new job, setting up house and all the myriad other things one must do when beginning life in a foreign country. I was assigned to Japan for five years, and it is daunting when you are a sailor. I cannot imagine what it must be like for a civilian.

I am deeply sorry to see him go. As many of you know, he is the other half of our writing team and brings the BattleTech universe to life in the writeups we produce. I have a very tenuous grasp of what is going on at the company level in BattleTech in the year 3063. Or any other year, for that matter. But he has the memory and resources, and so far he has brought the story to whatever he’s touched. I have the art, the basic designs and even the technical details, but it is Geoff who connects all that to the world of giant stompy robots.

Dammit.

Well, we will see what happens. He has all the vees nearly done, or so I think. I will go over my files tomorrow and check to make sure he’s had his chop. This is so important I don’t think words can quite convey what I mean. Here is an example from this very evening:

Geoff sent me the writeup for the Roland OmniTank and left a little blue note at the top near the traditional weapons listing. It asked, simply “Isn’t this supposed to be pod space?”

Well, let me tell you, the alarm bells went off right away. I have never personally built an Omni-anything with Heavy Metal Pro, but it occurred to me that while I was faithfully listing what Vlad had sent to me in design, none of the information was presented in the technical listings. At all. It appeared in the writeup, but that was it. I scrambled to assemble an OmniTank in HMP, and got the stats listed properly (and yes, it now says ‘Podspace’ at the beginning of the tank’s description).

Come to think of it, I have writeups for the Culverin OmniMech which probably suffer from the same thing. I will get on them tomorrow morning, after breakfast and laundry. And there is the Blackjack configuration, which is likely suffering from the same sort of neglect. I will get them all.

We are working on the Fox tank; the art required a shift of perspective to keep it visually clear.

I was going to talk a bit about the various tracking systems we have in place to make sure everything is done, and done correctly. You know, in case anyone else wants to attempt something like this. But this evening’s events kinda took the wind out of my sails. Better to fix the errors I *do* find than sit and list all the methods I use to track the corrections. I will probably get to that tomorrow. Or the next day.

Take care. Thanks for visiting.

Steve

Saturday, August 15, 2009

The last 'Mech finally arrives....




Hey!

Eriance has delivered the last of the ‘Mech images, leaving only eight vehicles to illustrate. These are in various stages of completion, and I have once again begun sending money out to my hard-working artists.

The Argus is a thing of beauty and everything I could want in an illustration. I wish I had more ‘Mechs for him to do, but Eric has created over a dozen images for this TRO and it is time for him to rest. He is going to try his hand at that interior plate; we’ll see how things turn out.

The Pea-man has turned in his finished Leopard; as soon as I pay him, I will get the hi-rez art I need to make that TRO entry. It looks very good and I anticipate the Diatryma any day now.

James Devlin has created a new mockup for the layout. It looks very good, clean and simple, something which will translate into a print copy very well. Next up should be the online version, something we have discussed based on the mockup he sent a few weeks back. It will be quite a bit more colorful than the print version, but that is the nature of the beast.

I noticed some errors in the mockup, none which were James’ fault. They had to do with the information contained in the sample readouts, and I have already gone and corrected them. Unfortunately, these errors are potentially in all vehicle readouts, so you know where I will be for the next couple of nights!

Geoff has begun on the Federated Commonwealth edits and I have already received the Churchill writeup. Geoff is busy making sure each readout conforms to the current military and political climate of 3063, a task which by rights should have been done at the beginning of the writeup. However, we only recently acquired the resources to do this.

Better late than never, I suppose.

Such work sometimes requires significant research and re-writes of a portion of a given writeup. This is most time-consuming, which is another reason why I am not frantically spurring my artists to finish their remaining pieces. It will all come together eventually. None of us is doing this for a living. It only seems like it :)

I have posted some of the art in the various BattleTech online forums, and the response is encouraging. Keep charging, guys!

Thanks for stopping by.

Steve


Tuesday, August 11, 2009

Incoming art!!




Welcome back!

Good news on several fronts – Geoff is finished with the Periphery edits and our hard-working proofers have finished the Lyran and Capellan vehicles.

The layout mockup made use of the Heavy Metal Pro and Vee listings, meaning I have to go back and redo the listings for the vehicles of the Draconis Combine, Lyran Alliance and Free Worlds League, as they were originally (and laboriously) laid out in Word for a completely different format. I am nearly done with that, and have found some tweaks and so on during my journey through each House’s writeups. These should be easy for James Devlin to drop right into the final layout.

ERIANCE IS BACK! And he just dropped off $100 worth of good stuff. There is the re-done Federated Commonwealth Centurion and the long-awaited Capellan Culverin OmniMech. The Argus is in the wings and will be the last ‘Mech to be illustrated. I took a shot at getting an interior plate done by Eric, but this one will be in black and white. Eric is mostly into manga and anime-style work, so for those of you who are aware of BattleTech’s roots, this will be a tip of the hat to the origins of the big stompy robot.

Jeremy Pea should be coming up for air soon. He’s already submitted rough sketches for the Diatryma armored car and it looks promising. Likewise James Devlin, who has all the feedback he needs to make a go of both our online and print layouts. You’ve seen JP Sphagnum’s work; he’s working on the Zhukov. Mike Sullivan has his work cut out for him with a redo of the Crinos. Lee Madison did a stellar job with the Cortes, which was the header for the last post. Yes, the scale is correct – that is a six-ton tank you are looking at, with but a single crewman (eating peaches). Lee is busy with more good stuff.

Jim Lafferty is hard at work re-doing the art for the Fox, and has submitted sketches for that art. Meanwhile, I am making room in my budget for the final push. The interior plates are back, sort of. I put a six-week limit on their production, meaning the TRO will not appear before 1 November 2009. It will take that long to come up with the money anyway. As mentioned before, Alex Iglesias will be doing at least one of them.

I have sent several emails to Daniel Cherng and have not heard back from him yet. Although we have another six weeks to complete the art, I feel his lack of response bodes ill for the CM-33 ammunition carrier, and am going to commission it out tomorrow to a different artist. Sorry, Daniel. You had your shot.

On a related note, it was announced a few weeks back that several core pieces of old-school ‘Mech art (and their accompanying likenesses in pewter) were going to make a re-appearance. According to the Catalyst Games blog, there is a bit of a snag; without going into detail, it seems that a number of the most popular ‘Mechs taken directly from anime cartoons and movies are not going to show after all. The Marauder, Warhammer and a few others have been expunged from new Catalyst Games publications due to this unforeseen difficulty.

You all know my take on the Unseen, so I won’t abuse your eyes or your sensibilities with further rants. Suffice to say that this development will disappoint a few of you, but I took steps a while back to ensure we would not be caught with our knickers down around our ankles if the Unseen remained – well, unseen. It is one reason why I re-did the art for the Lyran Griffin.

That is all for today, folks! Thanks for stopping by.

Steve

Saturday, August 08, 2009

Art update and the end of the solitary hobby...



Greetings.

Well, it appears my skin cancer worries are eased for now.

The discolored area is somewhat akin to a liver spot. Combine that with an insect bite that was subsequently shaved and formed a scab which itched as it healed, and you get a panicky Steve.

But not melanoma.

JP approached me this week with an offer to do the interior plates, and after generating a rough drawing and detailed run-down of each, I sent them. It may be that they are beyond his ability at the moment. The time it would take to do each would push the publishing date back at least sixty days – and that is if he does nothing else.

I looked briefly on deviantArt.com to see if there was anyone out there who could pull these off. JP says they are somewhat complex; I have no idea myself. I thought perhaps I could find an artist, and I did, but realized about halfway through my search that any artist capable of doing these probably does not need the exposure and has plenty on their plate to begin with.

I went back to Alex Iglesias and submitted them. No response yet, but what the hell, right? I know what the answer is if I don’t ask. He has already done work for Catalyst Games, which puts him in the big leagues as far as I am concerned. I will count myself blessed if he agrees to do them for the amount he charged for the last one. If he does, I may push the publishing date back. Alex is really that good. [Update: he has agreed to do them after he completes his move to Florida.]

Several proofers have made progress on the writeups, and we have put those to bed. There are many left to go, but we’ll get ‘em done. The Cortes is finished and the Horatio and Mastodon are in the pipeline. Mike Sullivan is concentrating on real life problems and so there will be a delay on the Crinos, but a rough draft of the Fox has come through in the meantime and that means production has begun. For that piece, anyway.

Today I will PayPal a few artists for their work and find some way of paying JP for the ‘Mechs he has already done. I’ve changed the oil on both the Cavalier and the Aerostar; while under the Aerostar I noticed a big gunch in the oil pan, which will need replacing, as well as some totally worn-out fittings on the stabilizer bar, which will also need replacing. The bills need paying and I return to work next week. It’s been an interesting week off, but I am glad to be back at Trulife.

I have not heard from the Pea-man on the Leopard, and will have to follow that up so I can call it complete. [Update: Jeremy turned in the Leopard but is going back to add some additional material to the surroundings. He also submitted some preliminary sketches for the Diatryma Armored Car.]

Finally, I want to let you all know that the last post was not one big whine about how no one appreciates my contributions to several hobbies. Perhaps I misspoke. I certainly ran on far too long. No, what got me down was that there were several perfectly good pastimes in which I seem to be the only participant. Yes, even with the internet and the ability to reach out to others with my interests, it would seem there are very few young people nowadays who are interested in hobby electronics, modeling, control-line flying and – well, anything else that involves taking real-world kits or parts and assembling them into something which resembles a real-world object. It may be that their exploits in the virtual world are enough for these kids, but sometimes I wonder.

The really weird thing is that, as people become more connected in the virtual world, they become more solitary in the real world. Conversely, the more they become secluded, indulging in social networks instead of relating to real people, the less they actually engage in truly solitary hobbies. I can only conclude that the solitary hobbies - electronics, etc - are meant to be pursued in solitude that no longer really exists.

What seems to be valued now are money and fame. Making a dollar with your hobby is, apparently, equivalent to getting respect. Being connected to dozens, even hundreds of other people who read your words and know of your life and doings – that too, is considered ‘respect’. It all seems to tie into ‘respect’, which is another word for feeding the ego, or what older folks called ‘spiritual pride’. I’ve seen first-hand what effect doing that has on me. I recognize it as a temptation to something which is quite pleasurable but bad for me in the long run.

But convincing younger people that it *is* a bad thing – is very hard to do in our current cultural climate.

Back in the day, folks pretty much knew when a thing was bad for them and when it was not. They might love to do it, but they knew deep down it was bad and many of them tried to abstain. Cigarettes are a good example. But nowadays you have to 'sell' the idea something is wrong - and then you have to 'sell' the idea that it is worthwhile to stop doing that something - before you can even begin the 'cure'.

Maybe that’s why folks tend more and more towards hobbies which are manifestly *not* solitary, but rather are maximized towards connectivity. It seems to me that nowadays being known for something mediocre is more desirable than accomplishing great things in private. That, and the feeling you get when you are zipping down the road at 80 in a 70 mph zone - as long as you are surrounded by others driving the same speed, hey, 'everyone else is doing it' is as good an excuse as any. Right?

But then again, I could be wrong. However, I think it’s quite telling that I find very few hits on Google when I go looking for someone who has raised the subject. Perhaps my search methods are to blame. I simply don’t know.

Steve

Wednesday, August 05, 2009

Some thoughts on the hobby....




Hey diddle diddle!

I got a couple reminders today from an artist to send pics to him.

I did.

I said I’d send the edited Vehicle writeups off to be proofread.

I did that, too.

I said I would send Jim Devlin feedback on the new mockups he sent me, and pay a goodly number of people and check in on Daniel Cherng to see if the CM-33 ammo carrier was going back in the commission pile.

All that, I did.

Unfortunately, for the past day and a half, I have not received anything notable on the TRO. Bad timing, I guess. So for this installment, I will talk about something that is related to gaming, but not strictly BattleTech.

Back in the mid-1990s, we had a local hobby shop and I was a new father. Besides painting a scad of BattleTech miniatures for a Navy buddy, I was all about Magic: The Gathering and my wife and son. We lived in a little apartment in Poulsbo. A friend of mine got me interested in Warhammer:40K just after they began revising some of their models. Discontinued older ones (like the old Landraider) were still in demand, but what caught my eye was a Leman Russ tank.

I had been into hobby electronics since a teen, so it was a small jump from making costume props for Trekkers and other science-fiction convention-goers to coming up with some really neat lights and sounds for GW products. I even got into making plastic cardstock models of vehicles I’d seen in the books but which had not yet reached the shelves (primarily Imperial Guard Sentinels).

To make a long story short, I collected a LOT of miniatures in preparation for playing the game and created a lot of electronic tanks to play with. Unfortunately, the players were pretty poor sports and it always seemed like they were running what we BattleTech players would now refer to as ‘munch’ or ‘cheese’. Of course, back then folks were hopping from army to army, the GW people were aiming squarely at young teens and the game was eventually reset in 1998 or so with a brand new set of rules. Again.

I dropped out of the playing scene. For the next few years I took commissions to create new tanks, even making one for a window display in the local mall. The window display never made it there – the shop manager decided it would make a great gift for some big shots back East. I complained loudly at that last, but despite getting a hundred dollar gift certificate from the manager to shut me up (after he’d been read the riot act by his superiors) it was increasingly clear that folks really were impressed by the custom electronic enhancements in my models. And just as unwilling to fork over money to get one of their own.

I tried teaching people how to do it, but no one seemed to want to learn. For heaven’s sake, I even wrote a book on how to do it (for Star Trek fans) back in the early 90s. No one wanted to try it.

I now have a set of shelves filled with Monoliths, Eldar Grav tanks, multiple Leman Russ models, Landraiders, Rhinos and Sentinels (the real ones). And several squads of Mordian Iron Guard. I have a bench cabinet filled with all the lasers, strobes, LEDs and sound boards you could ever want for this kind of work. It has all been gathering dust for nearly seven years. But what really gets me is this: not only can I not find anyone interested in working with hobby electronics, I can’t get anyone to pay me what that kind of work is worth. So now I am on my own again.

Oh, sure. Johnny Worthen took a few tips from me and got his Landraider to look really squiff.

http://www.nugax.com/WH40K/Crusader.html

But aside from that, the only action I have seen in this regard was the GenCon 2007 dropship display.

If you take a look at :

http://www.rgmw.org/search/label/model

You will find details on the creation of an electronic Leman Russ, Land Raider and Vindicator. To my knowledge, no one has ever emailed me to ask how to do them. Anyone reading the description of the Laser Russ would realize it involved my six-year old little boy pressing buttons for his dad.

He is now fourteen and he ain't little anymore.

The point being, that was - what? eight years ago? The stuff has been sitting in my garage for nearly ten years, and no one has ever played with it on a gaming table.

Just because you can do it, just because it is cool, does not mean it will be a success. I have a piece of advice for anyone wishing to take their electronic enhancement of a particular hobby to the level of business - don't.

You see, electronics done like this is a handicraft, and while folks may pay stupendous amounts of money to buy well-made handicrafts, they won't pay squat for this sort of thing. Electronics have gotten to the point where it is, essentially, disposable. I see the most amazing concatenation of abilities - digital camera, MP3 player, long-distance communication and video screen - in cellular phones - and they get *thrown away* because the man on TV said they were no longer the style. Imagine what that man is saying to kids who want to get into Warhammer.

I despair of ever getting my son behind a soldering iron, because there is nothing he can do that has not already been done in mass quantity by diligent Chinese manufacturers. Imaging trying to get him interested in building a little AM/FM radio receiver from transistors and other parts in a cigar box? Or learning to read a schematic? Why should he, when they give radios away in gum machines?

It’s the same with hobby electronics and modeling. I put working lighting, turning propellers and flashing machine guns into a nice 1/48 scale ME-109. Most kids don’t even know what it is. The hard work that goes into this little beauty? They see flashier effects in disposable cigarette lighters.

When is miniature painting going to go the same way? Plastic modeling is in the doldrums, control-line flying is so old-school most young adults have never even heard of it. Radio control is so ubiquitous it is hawked in every possible format; I have even seen a R/C dirigible, and who has not seen Radio Shack’s tiny helicopters for your living room?

I have seen the fall of wargaming from king of the sandtable to a sad has-been at all but a few select conventions. And yet most wargames have only gotten better, with new rules and wonderful miniatures. Its replacement, the role-playing game, has gradually been shunted aside for more competitive fare such as collectible card games and online social wargames. This, despite the fact there is probably a well-written RPG for nearly anything you could ever want to be, in any of a thousand settings. And thirty years of excellent miniatures, to boot.

I know things change, but are the needs these games (and my hobbies) were meant to satisfy going to be met by the hucksters pushing Halo 3: ODST? What do the online games produce but good eye/hand coordination, an ever-accelerating demand for the Next New Thing and the all-but-certain feeling that networking and self-promotion are all that you need to get anywhere?

No real skills are needed – if people think you are something, if you can project the image (online or otherwise), you only have to appear to know something and have lots of connections, and there you have it. Or so the Saturday morning cartoons (and the advertisers) would have us believe.

See, this is how I know I am getting old. I mourn for hobbies younger people won’t do anymore. Not only that; they don’t even know what these things are. When you explain it to them, it rapidly becomes apparent they don’t see any value in it. Does it gain you fame? Does it make you lots of money? If not, they turn away. It is not enough to have fun. There must be a profit or status gained with their peers.

You think I am kidding? Try explaining your miniature collection, or your painting, or the latest kitbash to nearly anyone not already in the hobby between the ages of 12 and 25. Most of them will give you a queer look. But if you begin the conversation with “I made an assfull of cash over the weekend painting a bunch of stuff for some guy in Montana”, or even “I got my face on YouTube with this cool tutorial and now folks are lining up to pay for my painting video” – then you will command friendly attention. Lots of it.

Well, enough. I am sorry to say I will probably see the day when tabletop wargaming will go the way of control line flying, and all the wonderful things that go with it (writing fiction, artistic drawing, design, painting, casting, kitbashing, terrain modeling and hanging out with folks who are better than you at those things) will be, as Rutger Hauer so eloquently put it in ‘BladeRunner’, ‘like tears in the rain’.

Time to die?

No, not yet. But like my son, these things won’t be around forever. Don’t miss a chance to enjoy the hobby and its many offshoots while you can. BattleTech has lasted for twenty-five years, but something in me doubts it and other games like it will around for another twenty-five. My grandchildren might get to pound on old Gramps with a Battlemaster someday.

But somehow I kinda doubt it.

Steve



Monday, August 03, 2009

Shiny lights and a reminder of my mortality....




Hello.

Well, it’s my first day of vacation and I pissed it away cruising the internet after Momma went to work.

Dammit.

Geoff came back with some polishing for the Argus AGS-3H writeup, but there is an issue of time elapsed between taking the original AGS-2D as battlefield salvage and the refitting and deployment of the ‘new’ Argus on Texlos, during the St. Ives conflict. We’ll work it out, I’m sure.

I’ve sent missives off to our layout man James Devlin and artist Daniel Cherng. No response today, but hope springs eternal. The final art for the Thug and the Blackjack have arrived, and they look darned good. Thanks, JP! Meanwhile, I am still waiting for a response from Jeremy on the Leopard – just a tiny change and it will be ready for prime-time. Lee Madison is still finishing up the Cortes and it looks as though Eriance may soon have time to finish the Culverin and FedCom Centurion. He has even asked for the data on the Argus, leading me to hope (with crossed fingers knocking on wood) he will take it as his last commission. This will finish up the ‘Mechs once and for all.

Jeff Kamper had a few questions concerning the cover art for the TRO; I am going to stick with the design we’ve got for now. Alex Iglesias did a fine job and I see no reason to change it. Though it *may* change, ‘Vehicle Annex’ is as good a title as any, seeing as the ratio of vehicles to ‘Mechs is about two to one. Again, no one is sorrier than I that there will be only one interior art plate, but the money just is not there. I have bills accumulating and they must be addressed, lest I find myself without lights, water and internet connection.

I have been assisting my son with his trials on Halo III; there exists a list of the re-spawn times for certain weapons in the game, and I have been tracking them and calling them out for him and his online teammates as they play fifteen-minute scenarios. It’s a big help, or so he says. I think he just likes Dad to sit beside him and watch him whale on other players, and quality time is getting harder to come by.

It’s not because my son has no desire to be with me. It’s because I keep coming up with things to do besides hang out with him. I have been told by my son repeatedly that I am an ‘ideal Dad’ compared to what his friends have, but to be honest, they would have to be desperately poor fathers to make me look so good.

Something to work on, eh? And not much time to do it, as a discovery today reminds me.

This morning, while shaving, I found a spot on my left cheek which looks suspiciously like a bit of skin cancer. It has been in the back of my mind all day. I thought it was a bug bite at first, as it itched a bit for the past three weeks. But after shaving, it looks like a bumpy liver spot and my mother has had trouble with this over the years. So off to the doctor’s for me on Friday. Better safe than sorry, I think.

Kinda keeps this TRO thing in perspective, ya know?

Dan Eastwood over on Giant Battling Robots has been writing about how he put a light in one of his BattleTech miniatures, and to be fair, he did a stand-up job. I have always had the problem of finding a power supply which would last a while and be easily replaced, yet fit into a hex base. I built the Pinto attack VTOL with spinning rotor that some folks may have seen at GenCon 2006. I built the Union Dropship which appeared at GenCon 2007 and is now on the back of Catalyst Games’ Strategic Operations Manual. I have installed lights and sounds in numerous Warhammer: 40K models and assisted others in doing the same for their models. But I still get a kick out of seeing what folks who have no experience with electronics will come up with on their own, and Dan’s effort brought a smile to my face.

Good job, Dan. It really looks smooth. Get those batteries replaced!

Well, I have to change out fish tank water, fold the clothes from wash day, clean cat vomit off the carpet (in two places!) and vacuum the house. It is nearly 9:00pm, so if I want to make significant progress on house duties before Momma comes home, I’d better get cracking.

Thanks for stopping by.

Steve

[edit: well, got the vomit cleaned and the clothes put away. Two out of four....]

Saturday, August 01, 2009

Picking apart space opera....




Last night was a marathon of file copying in the early evening, then a late-night session looking over the Vehicles section. I cleared up a few disagreements between gauss rifle sources in two separate writeups, and then checked the email.

No one has reported in, but that is not surprising, as weekends are pretty slow. What caught my eye was a message from Classic Battletech.com telling me I had received a response to my comment on one of their forum threads.

Apparently the fellow starting the thread had read a bit of fluff on a planet which was (improbably) capable of supporting Terran-style life while orbiting a binary star system. He allowed for the suspension of disbelief, but wanted to know what real science lay behind it. Several people chimed in, including the redoubtable Cray, for a lively and learned discussion that ran on for about fifty posts before I came along.

I suggested that maybe it was simply a case of the writer making stuff up. Perhaps he was wrong and no such thing could exist in the real world. It was written for a space opera, after all.

The thread’s originator did not care for my comment at all.

He asked if I had even bothered to read his opening post before weighing in, or perhaps I had and just ignored the request for ‘real science’ to say my piece anyhow.

I responded that the whole point was that that planet did not have to make perfect sense, that it probably couldn’t be explained by real-world science. I even pointed out that it was a bit odd that, according to the actual text, 31st century scientists were “puzzled by the planet’s existence” while it appeared that several 21st century forum watchers clearly were not.

I realize some people cannot enjoy a game unless it contains a certain amount of the real world - witness my friend Ross, who has been a fantasy roleplayer for thirty years but cannot bring himself to play ‘giant robots’ with my son and I for a single afternoon because they ‘just don’t make sense’ in any modern military context. Of course they don’t! It’s a game and a fictional setting. Sometimes I think folks take it too far.

Most of the time when I visit a particular thread filled brimful and overflowing with ’rational’ explanations for make-believe stories and settings, it’s to remind folks that the game does NOT have to toe the line scientifically (although it is true that most BT writers try their best to do so). The game and its cornucopia of fiction are meant to be enjoyed, not picked to pieces on a forum. There is a line you really should not cross.

Considering the realistic ranges for weapons which are meant to be played on a tabletop, the diameter and bore size of imaginary weapons a thousand years from now, the actual population of a given planet versus what the writers state – the discussions, arguments, complaints and insults go on without end. You can hear the catgirls yowling in the next zipcode as every cherished gaming/space opera cliché is pulled to pieces in the name of ‘realism’. I myself have been subjected to this merciless pecking. At times, especially when Cray is involved, I back down and learn a thing or two. He knows quite a lot. But for the rest, I consider the source.


(Paint It Pink will probably cut me a new one for the following statements, but I stand by them. And those statements?)

Whenever you get criticism from other forum members, take a hard look at the number of posts *per day* the more critical members of the forum have to their credit. The higher that number, the less value I assign their criticism. I clicked over and took a look at the fellow who posted that initial question I just discussed. He has a little over seven posts per day to his name. And he joined the board back in 2004. Think about that. Seven posts every single day for the past five years. Does that sound like someone who spends a lot of time on forums? I’d bet five bucks he appears on other forums as well.

I don’t expect a lot of balance from that kind of forum member, because by my lights they’re putting too much time into the forum experience and not enough time into life, the game and everything else. Your mileage may vary and it’s always possible the individual involved is a prolific writer as well as a model gamer, husband and father. But really, what kind of person focuses on discussing the real-science aspect of a piece of science-fiction while apparently ignoring the fact that it was written as fiction?

In my example, the fluff writer could have been completely ignorant of the properties of binary star systems. He could have gotten the idea from Popular Science or Discover magazine. He could, for all I know, have a college degree in celestial mechanics. The point is, after a certain point it simply does not matter.

It’s *fiction*, dammit.

Stop picking at it.

And if you do pick at it, expect someone like me to come along and occasionally dump a bucket of real world on the conversation.

Steve

The Art and Making Payments...




Hello.

Well, the first of the month has come around. We have art from two sources and both are looking great – they are nearly finished.

The first is Jeremy Pea’s take on the Leopard gunship for the Outworlds Alliance. About the only thing I have for suggestions is (a) the guy exiting the Leopard - he looks like he’s either dropping or hovering and since the ground is presumably out of sight below, I’d bet he’s using a small jump pack. Perhaps some exhaust jets from it? Otherwise, you have done a fine job, Jeremy.

The second is the Taurian Concordat’s Cortes light tank. Lee Madison has done an excellent job and will be done with it shortly. I have no suggestions at this point, as the inking has been completed and all that remains is the crewman, who is being done separately and will be incorporated digitally into the final piece. Next up from Lee will be the Horatio Bridgelayer and the Mastodon Mine-clearing tank.

I offered the Fox art to Jim Lafferty but have not heard back from him yet. Wait for your first payment to hit the bank, Jim, before beginning on the next piece. I don’t mind.

Also up for illustration is the Argus. It is a sixty ton ‘Mech which I mentioned a few posts back, and as there are several artists who are good with ‘Mechs, anyone interested can send me an email. It comes with a miniature picture, so there are fairly solid parameters on this one.

We are on the last month of summer vacation and the editing is proceeding well. I have finally gotten my computer back from the shop – the hard drive was unrecoverable, so I will spend a few hours this evening putting files back onto it which I have on DVD. I backed most of it up about three months ago, fortunately.

I will also be sending out writeups for proofreading this evening.

Geoff, I am going to try to get you a copy of that Periphery book you asked for. Look for an email soon. Meanwhile, payments have gone out to Jim Lafferty, Mike Sullivan and David White. A payment to JP Sphagnum for his fine work on the Thug will go out when I get either his PayPal account name or his mailing address.

JP, I am still hoping for some additional surrounding detail on the Thug, if you can manage it. The ‘Mech itself looks really good. The Blackjack also looks good; fleshing out the surrounding buildings will add that hi-pro glow.

Payments to Lee and the Pea-man will go out upon finalization of their work – next Friday at the latest. As with JP, I will need either a PayPal account name or a mailing address. To all of you, please forgive me if I have misplaced your account name or mailing address, as much of it was eaten by the computer crash. Digging through back-emails is very, very time-consuming.

I have the next week off, so if you want to get some work done (especially you proofers), this would be an ideal time to do it. I will be going through the Vehicles section, checking for boners with my new eyes.

Finally, the CM-33 ammunition carrier was sketched by Daniel Cherng, but I have not heard from him for nearly a month. He has a busy schedule - if he does not reply to my emails within the next few days, I will offer that vehicle commission to another artist.

Enjoy the summer, everyone. Fall will be here sooner than some of us like.

Steve

Wednesday, July 29, 2009

The Story behind the Story....



Welcome!

I have been busy the past few days, but here is another blog post.

I sent Dan a copy of the TRO mockup which our layout man created. Dan passed this on to another writer, Chris, a fellow who’d been instrumental in the creation of the Marian Hegemony. He had the following question concerning the Hegemony’s Catapult:

…Guess I would like to see an explanation of why you went to an ERLL and 20 rack as an upgrade. Why was the profile of the ‘Mech changed so drastically? That seems like a major upgrade into an entirely different type of ‘Mech than a simple upgrade of the C1.

Now, I pondered this and went back to the writeup to see if I could establish what lay behind a simple support ‘Mech’s conversion into a jack-of-all-trades. I discovered this was not possible, not in depth, because too much of the remaining writeup would suffer. But I dropped a few bits in here and there, and Dan assures me it is enough.

The designs in this TRO came from Vlad, for the most part. A few are submissions given to me back when I was looking to establish a modest section on ‘special’ ‘Mechs intended for Solaris Seven or mercenary use. Unfortunately, there weren’t that many takers and the quality of the material was somewhat poor. I dropped the idea, but kept a small section for Mercenaries anyway.

Vlad’s designs came with no notes. I had to come up with a backstory for each one, and base the writeup on that. Some of the backstory made it into the text (in some cases, too much made it in), the text was massaged, and that was that.

But Chris highlights the function of proofer admirably, asking a question most of us writers thought was self-evident – until another look at the text proved it was not.

I responded to Dan with the following from my notes on the Catapult:

[The purchase was of obsolete or surplus BattleMechs. It did not matter which one; the purchasing agents were instructed to focus on tonnage and quantity. Condition was a distant third because the WOB-backed Hegemony was prepared to repair whatever was broken. In fact, the poorer shape the 'Mech and its warload were in, the better, as the price could be dickered down - and it would all be ripped out anyway. As to deviating from the original mission profile, again, the machine’s original purpose was only broadly considered. Hegemony planners already knew what they needed in a 'Mech. They just had to get their hands on some raw material.

Keep in mind the Hegemony’s shortage of ‘Mechs across the board. The C6 is a classic ‘Vindicator’ approach, attempting to cover as many missions as possible with a single machine. Unlike the Capellan Vindicator, the C6 is large enough to carry a warload that makes this approach reasonably effective in a single unit. It has a single large missile rack for indirect fire, mine-laying and artillery-style missions. It has a single large beam weapon for long-range sniping of smaller units and standard beat-down of units its own size. This gun is independent of ammo supply lines, as you (Dan) noted, and so is the next set of weapons. The four ER medium lasers are set physically to fire as a group. They handle close-in engagements, especially vehicles, quite well.

Note that the assignment of double heatsinks allows the C6 to fire its ER large laser and four ER medium lasers at once, while on the run, with only moderate heat buildup. This is no accident; neither is the increase of armor, a fifteen percent advance over the C1.]

I must confess at this point that Chris and Dan’s comments actually provoked a minor re-design of the CPLT-C6, upgrading it further to ferro-fibrous armor and ER medium lasers and adding another heat sink, which the version they saw simply did not have. This is what feedback from the readers is all about, especially readers with the experience and background that Chris and Dan have in abundance. I rarely balk at changes to the text, or even the design, as they are simply a matter of rethinking the intent of the ‘Mech and doing some heavy typing. Art has already been dealt with, as it is expensive. I got it out of the way first for that reason.

My son John participated in the SeaFair Torchlight parade on Saturday. He and his drum instructor carried the bass section for the Pacific Alliance Drum Corps. Check out the link below: the short drummer with the big drum in the back is my son.

http://www.youtube.com/watch?v=meGVpgJsDXg

Man, did he sound good!

Until next post, take care and thank you for stopping by.

Steve

The 100th Machine makes its debut...



Hello there!


Gosh, it sure has been hot the past few days here in Bremerton. It is now 2215 and I am still sweating outside at the table as I type this. Temperatures are still in the mid-80s, although hopefully it will drop down into the upper 60s later tonight. We had to shut the house to maintain cooler temps, but the day peaked at 100 degrees and when I got home, it was at least 87 inside the house. Still much cooler than outside.

We turned the housing ventilation fan on about 2000, and things are slowly cooling off. But it is distracting, to say the least. I was hoping for warm weather, but this is ridiculous.

In TRO news, Geoff turned in the edited Diatryma, Leopard, Uragan and Werewolf, as well as the back cover text. They look very good and are ready to go to the proofers.

Dan Eastwood was kind enough to proofread the Catapult, Velite and Centaurus. He made several good catches, especially the part about ‘transfer of technology’; it is what I meant, but I did not say it. Most changes have been made, and the writing tightened up on the Velite and Centaurus. I give thanks to Paul for the sharper eye I bring to each piece.

While pondering the lack of hi-rez art for the Fox, I took a look at the writing for the Federated Commonwealth’s Fox upgrade and discovered quite a few things which needed smoothing. I may have to go into Vehicles again in the next few days and see what else is in that condition. Again, I believe the new eye Paul loaned me is responsible for this.

There are only thirteen designs left which lack art. I know that sounds like a lot, and it is, but they are nearly all commissioned to artists and it is just a matter of time. The following is a status report on the unfinished art:

Vehicles:

Diatryma armored car [commissioned to Jeremy]
Leopard attack helicopter w/ infantry bay [commissioned to Jeremy]
Horatio Bridgelayer [commissioned to Lee]
Mastodon Minesweeper [commissioned to Lee]
Cortes Light Tank [commissioned to Lee]
CM-33 Ammo carrier [commissioned to Daniel]
Zhukov II – [commissioned to JP]
Crinos I – [commissioned to Mike]
***NEW*** - Fox – [commission not assigned]

‘Mechs:

Culverin – commissioned to Eriance, sketched.
Fedcom Centurion – commissioned to Eriance for correction
Blackjack – commissioned to JP.
***NEW*** – Argus – [commission not assigned. 100th addition to TRO.]

Excepting the new additions, the estimated cost of this art will be about $300, bringing the total spent on art to about $1500.

On the topic of money, I have decided to drop the two additional interior color plates. We won’t have the extra $200 to spend on them. They have been bouncing around in my head for over a year, but will probably never see the light of day. To compensate (slightly), I have added another ‘Mech to the Mercenaries section. It is battle-tested and a good addition to any gamer’s stable of BattleMechs. Like the Nimravus, this one was designed by my son from a stock ‘Mech (a requirement of our gamemaster) and has been run intensively in our game for nearly a year. It is different enough from the stock models and effective enough to warrant inclusion in the TRO.

The Argus AGS-3D is a blend of the AGS-2D and a new machine coming off assembly lines in 3062 (the AGS-4D). It is based on an AGS-4D captured from House Davion, but has been modified to carry a warload similar to the AGS-2D and combines it with the close-combat potential of the newer machine.

This will be the 100th (and final) machine featured in the TRO.

The Fox lacks hi-rez art and will not be getting any from the original source, so I am going to put it up for commission. Let me know if you are interested.

Our projected publishing date is late September. This is after GenCon, of course. Hopefully nothing will appear to necessitate changes in our written material, but anything can happen.

Thanks for stopping by.

Steve

Saturday, July 25, 2009

Running the gauntlet and a confession...





I did not think I would have a reason to post anything before early next week, but while waiting to go to Seattle to see the Torchlight Parade (it kicks off SeaFair and my son is in one of the marching bands), I thought about some of the designs in the TRO. And I have been reading Tactical Operations.

I have mentioned a few times that one of a BattleTech fan-writer’s biggest fears is that the author (or authors) of the original canon material will change something fundamental in the game while the fan project is still in the works. Sometimes it happens, and there is nothing you can do. Sometimes it happens, and you have a chance to change the entries before they get to print. And sometimes you get a look at something that completely invalidates your work and there is nothing to do but sigh and either wash your hands of the project – or start over.

We have been lucky. Our writers have had access to nearly all the printed BattleTech material of recent years and between that and sharp-eyed proofreaders, we’ve hopefully managed to avoid most of the usual pitfalls. But there are unpleasant surprises. I looked at the Mastodon Minesweeper just this afternoon after reading TacOps, and briefly panicked at the thought of introducing a dedicated mine flail tank in an era of mine-clearing missiles. Talk about a mis-match!

Then I saw the introduction date of the mine-clearing missiles (3069 with the Federated Suns) and breathed a sigh of relief. Yes, we could mount missile racks on the Mastodon, but it is a bit much to believe the Free Worlds League designers could anticipate such an advance and equip their machine to comply in 3063. In 3070, sure. But by then they probably have more pressing things to develop.

And so it goes.

All of our designs are going to experience this lag. We are uncomfortably close to Catalyst Games’ current take on the BT universe, introducing as we do several experimental weapons only whispered about when the designs were created back in late 2007. It has been a constant battle, combing through the writeups again and again to pick out bits which no longer conform to canon.

Dan brought up a question the other day; I used the phrase ‘extended range heavy laser’ to describe an ER Large Laser. I have done this on a few pieces, not many. He was confused because a heavy laser is a Clan weapon, and I was describing an Inner Sphere design.

Now, I have been trying like blazes to avoid a sin we committed with TRO: 3062, that of using game terms to describe things ‘in universe’ – that is, a TRO entry written by fictional characters and aimed at fictional readers. ‘ER Large Laser’ is game terminology; in universe, I had seen manufacturers describe their Large Lasers as ‘heavy’ lasers, so I went with that as a way to get away from the game-reference stigma. Time will tell whether or not there is more confusion on the part of readers. Suspension of disbelief is important, but erring on the one hand (using ‘heavy’) to offset another potential error (using the game term ‘large’) is a tricky thing. I guess we’ll find out when the other proofreaders render judgment.

Meanwhile, I have a confession to make.

I said before that we were not in the business of inventing new worlds, cultures or timelines. We are here to get new stuff out that is worth reading, playing and looking at. But I forgot that I have done exactly that thing, and was reminded of it today when Geoff turned in the edits on the Diatryma and the Eragon. I thought it likely the Outworlds Alliance would trade with other Periphery States, even ones located all the way across the Inner Sphere. Specifically, the Marian Hegemony. After all, the OA gets BattleMechs from the Free Worlds League – how much of a stretch is that? Geoff disagreed and I ultimately backed his choice of replacement text. It is pushing things to assume the OA is buying rocket launchers from the Hegemony, and while it reads well, I might be adding details which conflict with canon the further I get from the current sources. And that does not serve the story.

However, a second issue was my reference to Syrinx, a world a little bit ‘east’ of Delos IV on the Federated Commonwealth’s edge with the Periphery. Go ahead, look. Delos IV is there, but Syrinx is not, and so Geoff changed things to another location.

I changed it back.

This is probably the first and only time I have nixed his changes, and for a very personal reason. I wrote a few stories around some characters for BattleTech fiction a while back, and as I didn’t have the resources at the time to determine the nature of the worlds in the FedCom ‘Outback’, I picked a location a little outside the border and established a new world there. Syrinx is the setting for at least three stories, and while the characters are not world-gobbling maniacs or stoic warriors hunting for ‘death or glory’, I am wroth to give that world up. So no, Syrinx does not exist on any Inner Sphere map and yes, I invented it. It’s a pretty quiet place, except for the occasional solar storm and Periphery pirate raids. You will only see it twice, briefly mentioned in the Centaurus and the Diatryma entries.

Someone out there will have problems with it. That someone may ask ‘there are plenty of undocumented worlds which already exist on the map – why are you making a new one?’ Well, here is your answer.

Thanks for stopping by.

Steve



A summary of the week...




Hey howdy!

The past few days have brought some additional edits on Periphery Vehicles by Geoff; additionally, he tackled the Federated Commonwealth’s Cheyenne III and Dragonfly. These last two have been tweaked for readability and accuracy, including the technical bits which describe the unique lift arrangements. The Cheyenne is modeled on the Bell XF-109, among others. The Dragonfly is modeled on a tail-sitting French design, the Coleoptere. Both read quite well and are based on actual machines which might have worked quite well if blessed with the fruits of 31st century technology.

They look even better now that artist Mike Sullivan has finished working on them. ‘Sweet’ does not begin to describe these pieces; you will have to see for yourself what this man hath wrought. He begged me to give him a break from VTOLs, which is fine since there are none left to illustrate. I will send him the Crinos I tank. A quad track design, I think it will be intriguing to see what he creates.

Our inimitable Lee Madison has been hard at work, but real life issues have forced a bit of a break. He is currently creating the Cortes and the preliminary sketches look good. It is not easy to make a six-ton tank look effective in 3063, but he is pulling it off with panache.

The Pea-man has also been busy working on the Leopard VTOL, a conventional rotorcraft whose art is anything but run-of-the-MIL.

I have issued emails to our other artists for an update on their progress; there should be some response in the next day or two. Forgive me if I lapse and forget the initiative is on my side (ie: I was the one who was supposed to contact you with the feedback or new writeup) . Losing the main computer along with all my tools is a bit of a shock. However, all of it was backed up to a thumb drive and that is my working platform for now.

Our layout man, Jim Devlin, has sent me a two-page mock-up of the layout art. There are some issues and fine-tuning to be done, as might be expected. It looks really good, though white letters on a dark background will play hob with the printed version. We’ll work things out.

One benefit of the two-page mockup is that I discovered issues with the writeups he used and have gone back to correct them. Otherwise, his presentation of the designs was excellent, especially the section which lists information in the same format used by Rick Raisley’s Heavy Metal Pro and Heavy Metal Vee building programs. It should be a snap for folks to enter this data into their own copies of HMP and HMV (and others like them) should they care to use the TRO’s machines in their own game.

Wow, it’s sprinkling out. About time.

I finished the text for the back of the TRO. Sent it off to Geoff for the usual butche… er, editing. No, really, he will take what I am shooting for and improve on it immeasurably. Speaking of things which cannot be measured, Dan Eastwood of the blog Giant Battling Robots has kindly tweaked my Trebuchet writeup (all to the good, naturally) and even gone in and brought the art up to par with the listed warload. It looks nice. And since what he added was round and very like a balloon, I am 100% behind it. Medals for everyone! If you want a look, go over to his blog and have a look at the latest post. I think he did a great job, and you have to look really hard to see what was changed (hint: the MRM launcher tubes in the left arm).

He did so well, in fact, I have debated sending him more writeups; effectively he will be another proofreader. Yes, I know. We already have some. Well, a few more won’t hurt, as there are 99 pieces to work through. We’re only about half way there in terms of ready-to-press writing. What do you say, Dan?

I have an up-to-date list of the people I owe for finished work and all debts will be paid by 31 July 2009. No, really. The check is in the mail!

Right. Well, my Inbox is distressingly empty and the weekends are not known to be especially productive in terms of finished work rolling in, so until next Monday or Tuesday, take care and be well. Have a good weekend and thank you for stopping in.

Steve

Tuesday, July 21, 2009

Well, the day was not a complete wash...




Darn it! Took the day off to see the VA man, found that I did not possess a complete copy of my medical records. I will have to get them from the Naval Records people, and that will take more time. Turning the house upside down and cussing a lot did not help.

Got the computer to the shop, at best it’ll cost me $150, but the motherboard is still under warranty (if that is the problem). Worst case scenario is about $250. I will probably get it back near the end of the month, God and my paycheck willing. I am in a good job but overtime is a thing of the past. I had to work two Saturdays a month and an hour extra each day, but I liked the extra pay (33% more!).

Just shot some corrections on the Dragonfly off to Mike. Smooth down the cockpit, add louvered intakes, the usual stuff. We are working with a very basic CAD drawing, so no more pulling of the hair when something does not come out just right. A couple keystrokes and whammo! there you are. I was even able to get into my painting program and modify the sketch to illustrate what I meant, and I have no drawing skill whatever. It probably shows; sorry, Mike.

The Captain (one of our proofreaders, Jeff) should be a very happy Kamper – he caught an egregious (love that word) error in the writeup and design of the Kuritan Nemera, an infantry support tank. In short, the design/writeup did not match the art by a long shot! Congratulations, Jeff! And thank you!

Please don’t ask how that got by me and Geoff. Now you know why we have proofreaders.

I went back in and massaged the design, tweaked the writeup to reflect the new warload and that was it. All fixed. Now the Nemera sports an XL engine, an HPPC, a single ten-tube MRM launcher, an anti-missile system and no less than eight Talos-4 short range missile racks! It is actually more imposing than before. Also much more expensive, but whaddaya gonna do?

As a side note to those of you who think 3/5 is just too dang slow? Top end equals nearly thirty five miles an hour, not bad considering the vehicle in question weighs sixty-five tons. Trouble is, a BattleMech of the same tonnage can make up to 50 + mph. One more reason why the ‘Mech rules the battlefield, but hey, if you are going up against anything else, it’s plenty fast. It’s tough to remember to think of these machines from an infantry (and not a Mechwarrior) viewpoint, but give it a try. You might be pleasantly surprised.

Seems we’ve caught the attention of some established BattleTech fans; the author of the blog GiantBattlingRobots weighed in with a few comments and a link. Since he goes by the nym ‘Trebuchet’ over at BattleTech.com, I sent him a copy of the writeup and art for the new Trenchbucket the Kuritans are fielding. He wants to ‘blog’ on it; I am somewhat of a noob regarding the ‘blog-o-sphere’, so I have no idea what he intends. Something good, I hope. Anything can happen; what I want to know is, “will there be balloons?” Balloons would be cool.

Anyway, if he intends to comment on it, you might want to skedaddle over there and take a look. He might trot out the actual writeup, or maybe just the art. No telling what the man has up his sleeve. But everything (even BattleMechs) goes well with balloons. Pretty, pretty balloons.

I also returned the Leopard sketch with suggestions; my apologies to Pea-man for the harangue on AD&D in modern culture. (Don’t ask). And finally, Geoff turned in some additional edits on the Periphery vehicles, meaning that they are close to being finished.

That’s all for now. Thanks for stopping by.

Steve

A day off... and the update.

Hello!

Well, I took a day off. Principle reason? Taking my military medical records down to the VA man and seeing if I can get a disability allowance. My fellow retirees say I should have done that back in 2003, when I retired, but back then, the TAPS class instructor was adamant – the gummint was not gonna pay me twice for my service, so a successful disability claim would only mean my retirement pay would shift in source, not in the amount I got each month. I could not get paid 30% disability (assuming they gave me even that for my poor knees) AND a full retirement check each month.

Well, word has it that changed late last year, so it’s off to the VA office to begin the process. Wish me luck.

I put off taking the house computer in for servicing because it is gone, but not so far gone that I cannot try transferring files from the desktop to a jump drive. It will require me getting familiar with DOS commands again, but worth not having to pay the computer guy money to drop those same files onto a CD. I may do that in the morning, as Momma is in the way (doing her networking on the laptop in the same spot as the main computer once was). Either way, successful or not, the machine goes into the shop tomorrow.

Oh! That’s right, this blog is supposed to be for the TRO! Sorry.

I got more corrected vehicle files from Geoff, for the Periphery. We also received proofed Draconis Combine vee writeups from Jeff, six in all. I have my work cut out for me this evening. Incoming art? Yes sir, we have sketches of the Outworlds Alliance Leopard VTOL from the Pea-meister and a prototype of the Federated Commonwealth’s Dragonfly from Mike Sullivan.

For those of you who have already completed projects and are awaiting your payment, please be patient. I am going to pay you by the end of the month – as has been mentioned until I (and everyone else) am sick of reading it, I am not a wealthy playboy. But my payment track record so far is good and let’s face it, if I don’t pay, I get no more art and a really bad reputation with talented artists.

However, the car occasionally needs a brake job and computers do conk out. Rest assured, you will all get paid before I pony up for the repairs to the house computer. I can use the laptop for another month or so. I will not post the art on this blog unless you give permission and I will not take ‘ownership’ of it (meaning the hi-rez images I need) until the money is in your hands.

Finally, I am spending a portion of this evening transferring files to a special folder which I will send to Jim Devlin when he gives the thumbs-up on assembling a prototype. For art which is not completed, we will substitute something. Like I said, it will be a mock-up and will not necessarily resemble the finished product. But all the important bits will be in their place, and we can do our figures from that.

Thanks for stopping in, and a special thank-you to the people who post comments on the entries. Your comments and feedback are quite welcome.

Steve

Friday, July 17, 2009

I can't believe it... just can't believe it.

This is a quickie update from my son's computer.

The Cheyenne III VTOL has just rolled in from Mike Sullivan and I nearly crapped my pants when I saw it. It is freaking fantastic. I am going to hold this one in reserve; you will not see it in the header. But rest assured, Mike nailed the bastard.

Did I mention that I liked it? A lot? Well, I do.

UPDATE: Please bear with me. My main computer's motherboard took a crap on me due to heat and insufficient cleaning. It will go in for repairs tomorrow. Meanwhile, updates will be spotty.

Steve

Publishing the TRO...




We have good news on the publishing front; James Devlin reported in and the prognosis is improving. He has assured me that there will be no problem making separate online and print versions. I discussed the feasibility of putting together a complete prototype of the TRO using the materials at hand. Now, there will have to be placeholders for some art pieces which have not been completed (or even commissioned yet), but all the introductions and writeups are there.

No, they are not all proofread, nor even edited by Geoff yet. I was afraid a lot of work would go into making a full-scale mock-up with incomplete parts, as it were, but James may be game for it. Basically, the writeups will go through changes due to various errors being weeded out, event and name corrections and so forth between now and the time we put it all together. However… the word count, stats and the vast bulk of the images will remain the same size, and that is what we are calibrating – the total page count and basic layout / look of the finished book.

Some of you may have caught a glimpse of this project via a very early (2008) prototype of the Vehicle Annex (the former name for this TRO). The writing was basic, with no weapons names, no manufacturers, no limit on the word length and no proofreading. Essentially, it was another TRO: 3062. The images were all from Vlad and in at least four cases (the Lyran Centurion, Griffin, Nightsky and the Free Worlds League Thug) the art has been changed. It was very rough, let me tell you. We used the TRO: 3062 layout and page art. All of that will change over to a new format very similar in look and feel to the TROs recently published by Catalyst Games.

If we go ahead with the mock-up (I have not yet received confirmation from James), I will have a very large prototype TRO on my hands. It will be larger than email can handle, and I may move it to a site where the proofers can download it. That will centralize the entire thing. Rather than frantically shoot off writeups, I can simply direct our proofers to the download site. Each will work on his section and email me the recommended changes.

It seems to be the system Catalyst Games uses and probably works very well. The only problem – and it is not very big – is that Geoff is still editing three-fifths of the writeups. I will have to work around that, incorporating his changes with my own records just as I would a proofer’s (although Geoff typically makes deeper alterations to the writeups than simple sentence and topic clarification).

Another, more serious problem is my determination to get at least three full-color plates inside. We won’t have any fiction for you to read, unfortunately, so this is important. The first is done, another is on the drawing board, and a third is in my head (and quite impressive). However, the money to fund these works – and reliable artists to successfully bring them off – is questionable. I have been in intermittent contact with color artists like Alex Iglesias, but money is the primary issue. David White could pull something like this off in a trice, but it would cost at least $100 to $150 per piece if I was lucky – even with the lesser-known artists.

Anyway… that is how things stand on the subject of assembling the TRO. If James does in fact give me the go-ahead on the mock-up, we will begin by trying out different page layouts and art, color and so forth. It should go quickly and will be much like working with any of our other fine artists – first the rough sketch, then on to the more finalized versions until the piece is acceptable. However, this particular work has over a hundred separate parts, so when James does commit to the mock-up, it’s going to have to be as close as we can make it to the projected final TRO.

I will put the pertinent files on a CD and mail it to him. It will take him a while to get it together. And when he is done, like any mock-up, the beauty will be skin deep. It won’t really fly. There will be unfinished bits here and there. But it should allow us to stand back and get a good idea of what the finished product will look like and how big it is. Then we can go on to figuring out things like print costs.

I just realized I have no text for the back cover. Better get on it, I guess.

Thanks for stopping by.

Steve

Thursday, July 16, 2009

Blog hits 1000 and some new stuff appears....




Hey, we have some new reviews turned by Geoff – the Revenant and the Nemera. I have bundled six of the Draconis vehicle writeups and sent them off to the proofreader. Jeff will perform his usual sterling job and return them, hopefully, by Sunday.

David White is gone but not forgotten. I have not heard from Eriance on the Fafnir and the Culverin, but it may take a while, so patience is the key. Lee has turned up a very good sketch of the Cortes light infantry support tank and JP is thumping away on the Blackjack. Mike has re-started the Cheyenne III and we are making excellent progress.

Meanwhile, traffic here has bumped up a bit since the new art was posted – we’ve nearly a thousand hits by the time of this writing and that means this blog is performing its job. I have feedback from my associates that indicates they read each update and that equals timely communications with my fellow artists, writers and proofers. It also means other folks are stopping by to have a look at what you fellows are turning out.

Since no one (except the proofers and artists) can see what we have written, this increased traffic can only mean that the art has stimulated interest in the project. That is good for the artists and good for the TRO itself. Google the phrase ‘TRO: 3063’ and you will see what I mean. Word is getting out. I have also noted several folks on the various Battletech forums expressing an interest in vehicles and ‘Mechs from this period. With Catalyst Games currently working like a gerbil on amphetamines to keep pace with their ambitious production schedule, there probably isn’t going to be anything new in the Civil War era for a while.

That I know of.

I know what the rest of you know - precious little. Like any other fan publisher, I can only hope that this TRO fills a genuine gap and does it well enough to satisfy the fanbase. And of course, I fervently hope Randall and his hard-charging crew do not come up with something in the next year or so which will knock what we have written into a cocked hat. But that is the risk you take when you work outside of the established circles. What makes this TRO different is that we did not begin by trying to invent new history for the BT universe.

Of course, this happened anyway on a small scale – I mean, really, where in canon does it state the production name for the Draconis Combine’s newest toy, the heavy PPC? (I know at least three people reading this are going to raise their hands….) Anyway, we took the name of existing equipment (the Hellstar, produced by New Samarkand Metals) and extended it. Thus, a PPC with a harder-hitting stream of particles became the NeutronStar PPC.

But we did try to blend what is in the TRO into the existing framework, so folks could get the maximum use out of it. Yes, I know – I covered this in an earlier post. Bear with me. We don’t want to tell our version of the BT story, we do not want to invent a new timeline, we simply want to get some good ideas for new vehicles out there. And of course, ‘Mechs.

The ‘Mechs were originally going to be a small addendum to the TRO, something to keep interest stoked in what was otherwise intended to be a helping of love for conventional arms. But this is BattleTech and the big stompy robots grew on us. So now they are a third of the volume – but they still follow the same guidelines as the vehicles. That is, they are useful, likely additions to the battlefield with writeups which illustrate how they got there and how you might use ‘em.

Yeah, well, I guess the proof is in the pudding. No matter how many edits we make, no matter how much research we do, no matter how many glitches the proofreaders catch, no matter how much excellent art we pack in, it will be you guys out there, you fans, who will be the final judges as to whether or not we are successful in our mission.

On a final note, I see the button on my blog offering to ‘monetize’. That means place advertising on my blog which pays me a few pennies for each hit. Or something like that. However, while at least two people have suggested I use that to offset my own costs, I believe it would be tantamount to making a buck off Catalyst Games’ intellectual property, and you all know how I feel about that. Never gonna happen.

Hope you enjoyed your ad-free visit!

Steve


Tuesday, July 14, 2009

Saying goodbye to a sterling artist...




Back once again for the Battletech Master
d6 damage with the ill behavior

Okay, so nobody knows who Fatboy Slim is. As my son would say, “Dad, that is just wrong on so many levels’. Never copy the young. Except even Fatboy Slim is getting old. Hope he doesn’t read this blog. Fatboy Steve is in the house.

Not much to report on the wordage front. Geoff hasn’t submitted anything for two whole days, which means his lady probably had him out on a picnic or something. Good for him, I say. I suppose that means it is time to send something out to the proofreaders, so I will collect the works and get them out tonight.

David White submitted his last commission for the TRO today. He will be leaving us with six phenomenal pieces. The final work, a Lyran Griffin, is posted at the top. I am very sorry to see him go – I was hoping to get a couple good vehicles out of him ;) but really, the man earns a ton of money doing this sort of work for the movers and shakers. According to Dave, one of them is now Catalyst Games. It seems he got their attention and they are commissioning new pieces, so we may see more of his fine work in the near future. The pay will be much better, Dave! Thank you for devoting your time and effort to this TRO.

JP has posted the Thug as a finished piece, though there are some bits to tidy up. We are working on the Blackjack and it should be ready by the end of the week. Next up will be a vehicle, either the Horatio or the Mastodon.

The rest of the artists have not yet reported in, but they have their assignments and I am not a micromanager. Or, at least, not a very good one. The Leopard VTOL should be appearing next, if all goes well.

That’s all for today. Thanks for stopping in.

Steve