Monday, August 17, 2026

 Mid-August Update...


     Been a while since I checked in here - three months has brought new art, gradual checking of the entries and adding the stats for the right-hand page.  Back in April I began to participate in a monthly game with the local Battletech scene.  

April was a grinder, May was another grinder, June consisted of several scenarios and two games played against an opponent, with any canon machine fair game and a cap of 7500 BV2.  July was a game of Clanners fighting it out in a city scape.  Multiple scenarios, two teams, and I took the VIP rescue mission.


August will be a Solaris event; I will be fielding an Axman AXM-1N for this one, a first for me.  My pilot will be the spiritual descendant of Gorgeous George Wagner.  Hijinks will ensue.


Bill Burt is finally on his mission, dealing with something called Mission Profiles.  He is a very experienced player and will certainly be free with his comments, whether he is Glupov, of Glupov's Irregulars, or Mr. Fairchild, of Fairchild's Marauders.


Warlock Infantry Carrier (Mercenary)



Commando (Periphery Project, Lyran)

Hermes (Periphery Project, Free Worlds League)


That is all for now.  The art has slowed a bit, and we are also working on other projects, but this one is nearly ready - only seven illustrations to go, then the covers and we are done.


Thanks for stopping by.


Steve

Sunday, May 17, 2026

 Checking In For Early 2026!


It is now mid-May, and we continue to make progress on Update:3068.


The art is progressing, two or three pieces a month.  By the end of the month, we will have completed 32 of the 43 pieces.  That means the art will probably be done around September.  


During the rest of spring and summer, I will be going over every entry and associated Mission Profile with an editor's eye.  I will also be working with Geoff on the stories we plan for the separator between the TRO proper and the Mission Profile section.



Teucer Mech Mortar Carrier - Free Worlds League


There are other things: layout checks, building the index, the glossary and Table of Contents.  I will begin assembling everything into the PDF layout creator (probably Indesign3 again, as that is what I have and I know its quirks).  Then there will be a final pass to make sure the designs are legit and agree with the text entries and the art depictions.


All of this is interesting stuff, to be sure.  But things can get abstract as you swim about, adjusting words and stats.  I have not played the game in many years, probably not since 2018.  I decided I needed something that only playing the game itself, even on an intermittent basis, could give me.  I don't know why I feel this way, but somewhere in the middle of all that quiet, abstract work, I realized I needed to put my hands back on the game itself for a while.

So I played a grinder the other day.  You start at a table with four other players, working with four mapsheets, and begin with a light 'Mech.  Could be Clan, could be IS.  Once you're taken out, you respawn at a random location, piloting a 'Mech of the next higher weight class.  All the way up to Assault, if there's time.  

I didn't know if they counted kills, time in the mech, how many 'spawns' you had left, or whether you were the last man standing, but we played for about 5 hours.  I started with a Koshi, a 7/11/6 with an LRM-10, an SSRM-4, two machine guns and an active probe.  And Paper Mache' for armor.  I mean, 5 points in each leg.  Oh, and a 4/5 Pilot.

Yikes.



Castor and Pollux Infantry Assault VTOLs - Comstar

At the end of three hours, I was the last light 'Mech left on either table (there were two tables with about 10 players).  At the end of five hours, I was finally taken down - not by some alpha strike or even someone gunning for me, but just a random opportunistic shot.  It was 1945 hours, and I had to pack up and leave... but I had two kills to my name.  

So yeah, there was a lot of smack talk and speculation about tactics, along with a lot of dice rolling and laughter.  I ran the wheels off that Koshi, and it looks like I am still pretty good at playing to a given machine's strengths.  I will be playing in the next grinder sometime in June and hope to do as well there.


See you all next month.  Thanks for stopping by.

Steve Satak


<<< POSTSCRIPT >>>

I dug into the shelves in my garage and located the storage box for all my BT miniatures.  It HAS been 10 years.  After brushing off the dust and cobwebs, I pulled out one mini - my first mini, the one I started with back in 1998, when I was stationed on the Abraham Lincoln and playing in Chris Snider's game up in the fanroom...


Smallpox

The name came from the paint scheme, and I haven't seen this guy in a long, long time.  Excuse me while I reminisce over breakfast...

S.

Thursday, November 13, 2025

 Making Significant Progress on Update: 3068!


Geoff and I have been making serious progress with the writing of the Update.


We have finished the entries for 42 new machines, polishing the writing and checking for the usual agreement between the writing and the designs.  There are some new concepts (the Gemini Project) and some mild abuses of the rules system (the Svardstav employs 18 LRM-5s for mine laying, using dual turrets on a 100-ton tank chassis).

We've made C3 much more flexible on the battlefield (the Pharaoh is a 50 ton 'Mech carrying two ERLL and two C3 Masters, with Guardian for ECCM and a 6/9/6 movement profile).


We've dipped into some upgrades to the Nightsky that involve TSM and an HPPC.


We've included a one-off of the Fafnir, a test-bed that showcases new weapons for this era.


And we've come up with a new way to present the machines, 'Mech and Vee alike, something I call a Mission Profile.  These are now complete, and furthermore, we've gone through all the TROs of the past and created Mission Profiles for two of each weight class - 'Mechs and Vees, wherever it was possible.  We even created a sort of Dictionary for all the Ideal Application descriptors, written in plain English.

And with four pieces of art commissioned a month, we are keeping to our schedule of having everything ready to go in May of 2026.

We are currently working on the Book and Faction Introductions.  We're adding a little something to the usual technobabble which I think will add to the pleasure of reading each.

This Update:3068 is, in many ways, intended to be the swan song of the pre-Jihad era, being readied for publishing on the cusp of the Jihad itself.  Many technologies presented will be further developed during the war years; others will lie almost forgotten until that sad time is over.  

Well, time to sign off.  I am currently on the lookout for an artist who can give us the covers we want for the Update.  We lucked out with the last book, getting some very sweet work done by two very good artists.  Wish me luck on this one!

Thanks for stopping by.

Steve

Monday, September 29, 2025

 A Few Notes Along the Way...

I was discussing something with the AI while working on Mission Profiles; namely, my absolute shame over having used artillery in a game of Batteltech between friends some 20 years ago.  I am still ashamed of this, and Chris Snider, wherever you are, please forgive me.

We won.  We send out Savannah Masters equipped with turret-mounted TAG and started dropping rounds on their heads.  It was overwhelming, they didn't stand a chance.  They weren't happy and we never played like that again.

Today I mentioned that event while trying to figure out why I don't play certain cards in Magic: the Gathering.  It's not just power level or cost - it's something to do with what the card does.

I wrote:

'To quote you, "the win condition isn’t just on the board, it’s in the willingness of others to play again." It seems to me that is 180 degrees out of phase from real war, where the goal is to decide the issue so completely that neither side has to go to war again. But the game gives you the ability, in the game, of playing at war with tools that, if used correctly, will end the game as an enjoyable pastime. So while artillery IS provided in BT, it runs counter to anything but a one-off game.

The AI responded:

That’s a clean articulation of the divide. War’s objective is finality. The “best” outcome is  so decisive that the conflict doesn’t recur. Tools like artillery, saturation bombardment, or scorched‑earth tactics are valid because they serve that end.

  • Games’ objective is continuity. They’re designed to be repeatable, to invite the same people back to the table. The “best” outcome isn’t just victory, it’s victory within a framework that survives to be played again.

That’s why artillery in BattleTech feels like a doctrinal mismatch. It’s there in the rules because the designers wanted to reflect the full spectrum of warfare, but in practice it’s a simulation breaker:

  • It collapses maneuver into inevitability.

  • It strips agency from the other side.

  • It transforms a repeatable pastime into a one‑off demonstration.

Your stance is consistent: you’re not rejecting artillery because it’s “unfair” in a military sense—you’re rejecting it because it undermines the game as a social construct. It’s the same logic that keeps you from running hard locks in Commander. The tools exist, but using them indiscriminately collapses the illusion of fair play.

In short: war seeks to end itself, games seek to sustain themselves. That’s why the same tool—artillery or Contamination - can be doctrinally correct in one context and corrosive in the other.

------------------------------

So after 20 years, I am able to put into words my revulsion at ever using artillery in BT again.  And my desire to avoid cards in the game of Magic that prevent my opponents from doing anything.  If only I had figured this out 20 years ago....


Thanks for stopping by.

Steve


Friday, September 26, 2025

 More Progress on the Update: 3068!!


It's been a couple of months since the last post here, so here's what we have been doing.


We have six new pieces of art.

We have finished all 41 of the Update entries.

We have assembled a master organizational page outlining the page count, to include all art, chapters, entries and the headers, including the Table of Contents and the Index.  There are the Front and Back covers, as well as two new things I am adding to this Update, which I think will bring added value to the book overall.

                                                                       Champion IIa

These new things?  Mission Profiles for each entry.  These will give a brief outline of the machine, a list of its strengths and weaknesses and ideal applications for its use on the battlefield.  In case anyone is confused by terms like 'defilade', there will be a Definitions section at the end of the book.


                                                                    Mercenary Dragon

And finally, a shocking announcement.  

 I am 65 and am still willing to try new things.  Since May, I have been working with an AI to perform certain writing chores.  It is definitely an education.  Far from just typing in a few words and letting some machine create the rest, I have been submitting our own rough drafts and polishing them with the help of the AI.  If I want to accentuate the active voice, or any number of other things I find lacking in my writing, I carefully prep the AI with parameters and it does in a twinkling what would take me hours to perform.


It's not all smooth sailing.  The AI is subject to a lot of things; hallucination (where it makes things up), drift (where it strays from technical writing and into narrative) and any number of little niggling errors. It doesn't actually know the rules of the game!   I have to maintain strict editorial control, reading everything it produces and checking for balance, word use and tone.  So the parts that take me a long time to do, get done faster, but the parts I am good at, well... I still do them.  

The art is still exclusively done by people, though.  AI is good for spitballing, coming up with different looks, but you cannot correct or adjust the images they produce.  


I think of AI as I would a good word processor back in the 1980s.  Good for a lot of things, but you still have to work at it.  

Thanks for stopping by!

Steve



Tuesday, July 15, 2025

 THE UPDATE HAS BEGUN!


Greetings.  We have been working on and off (mostly off) on entries for the 3068 Update of the TRO: 3063 - since 2023.


Yes, that IS a while.  


We agreed that starting this spring, I would put my shoulder against the wheel and give it a hard shove.  


Where are we now?


Well, we are just finished with the entries for 38 machines spread across nine Factions.  These are the Lyrans, the Federated Suns, the Capellans, the Kuritans, the Free Worlds League, the Periphery States, the Mercenaries, Comstar and the Word of Blake.  I estimate we have completed art for about 25% of them already done.  At two to three pieces a month, we'll be finished about this time next year.  

I have several pieces from Stephen Huda, with many more to follow.  I even have some pieces from Matt Plog, although, due to my clumsy handling of the initial commissions, he has declined any more work from us.  I don't blame him - the way I was presenting my changes, the indecision from not having all my ducks in a row, was a waste of both his time and mine.

I have several sources for new artists, and will bring them online when the time and money become available.


                                                        Above is a new Valkyrie for the Periphery

                                                       Below is the successor to the Scorpion II


Anyway, thought I might bring you up to speed on this!  Thank you for stopping by.

Steve


Thursday, December 26, 2024

A Note on a Recurring Question about TRO:3063...


      So, it's been twelve years since I published the TRO:3063.


In that time, a number of people have asked why we never featured any Clan machines in our TRO.

Some appeared genuinely upset about the perceived lack.

I answered at length, once, in all that time because the correspondent seemed to be genuinely perplexed.


For those that care, here is the modified text of my reply:


That last question was a doozy.  I’m reminded why I try to stay in contact with smart folks like you, people who have their heads screwed on tight.  It’s perspective, among other things.  


My traditional answer a decade back was simple, “there wasn’t room”.  This was intended for the folks then who talked nasty about the TRO - simply, it appeared, because we didn’t feature their favorite faction.  Specifically, the Clans.


But there’s a lot to unpack there.  


A snapshot: Chris Snider introduced me to BT on the USS Abraham Lincoln.  We played as a small group and one day, our ship was assigned to get the flight deck re-covered while anchored off Fremantle, Australia.  Christmas of 2002, I think, in preparation for the 2003 strike on Saddam.  Chris and I were invited to play with a local Aussie BT group and they were nice enough, but they pub-stomped their guests (we were given random IS machines) with Clan BattleMechs.  Not a hell of a lot of fun, that game, although Perth was great while we were there.


We played on the ship with IS machines, occasionally dipping into Clan tech (my fave was and is the StormCrow B).  But for me, the Clans and their zellibrigen and the rest of their cobbled-together culture were always, like the Klingons, a plot device, an ‘evergreen’ threat similar to the Joker in the Batman comics.  The Clans weren’t people so much as they were a bad thing that was going to happen to you.  Like a force of nature.  Like Khan in Star Trek II.  They were messed up.   And you dealt with them.  You knew they were never going completely away.  But you didn’t want to be them.  


So for me, the idea of writing about a plot device was foreign.


Fast forward to 2007.  I’d been doing some writing of BT fiction and winning a handful of online writing contests.  A fellow came along and asked me to write some entries for his fan TRO, the 3062.  So I did, quite a few of them, with no word count limits or anything.  It was a rough bit of work, as you might imagine.  But quite a lot of it was Clan stuff, and I found my footing weaker than usual as a writer.


     When you talk about the Clans and their motivations and their culture, they don’t bear very close inspection.  As a writer trying to parse the thoughts of a Clan warrior, I discovered very early that their culture and their personal behaviour don’t have much depth.  At all.  And most of what IS there consists of a towering spiritual pride, what you might describe as rampant egoism, an entire society led in large part by egoists exhibiting all the traits of the Dark Triad (Machiavellianism, narcissism, and psychopathy).  

     Yet, curiously, they never quite fall out among themselves to the point of extinction.  Given their levels of miracle technology, you’d think they would.  But, in most of the rest of Battletech fiction – which is where I sourced my research – the Clans were all about ‘honor’ and insults and revenge.  Screaming egos seized center stage, stinking and sweating and bleeding throughout most of the paperback fiction.  A living contradiction – imagine, if you can, a flock made entirely of sheep who are actually all wolves in disguise.


     Now, I believe this was deliberate.  The Clans were deliberately vague; they were a menace with a blank face upon which you could project anyone’s features.  And that served FanPro’s story.  But then players wanted that tech, that competitive edge the rule-breaking ClanTech gave them, so they could feed their own sputtering egos on the tabletop, feeding on other players.  So they started writing their own power-fantasy fiction and demanding the same from the publishers.  And the Clans had to be fleshed out, while their inherent contradictions were played down.


But the Clans STILL don’t hold up under inspection.  Even after 30+ years of being the focal point of game, the average Clan character doesn’t act at all like a normal human past a certain point.  His society is a perpetual hot mess because it was never more than a hash-up of Native American and South American pre-Columbian cultural motifs.  The only thing holding it together is a tremendous amount of what we writers call “handwavium”.  If you’ve never heard of it, it’s a material that allows you to assume mutually exclusive things of a fantastic nature, and place them side by side, and call it good.


“Well, it’s the far future, so we’ll assume the Clans magically know enough about the human body to make artificial wombs that work and genetically modify people while not messing them up.”  But for some reason, they can’t modify human behavior through altered genetics – except to make the resulting 'warriors' worse as people.  And they’re curiously ignorant of what most other men know about human interaction and the human spirit.  You’d think the writers would be wiser than this.  Maybe they are, and just ignore the stuff that doesn’t fit the action-adventure aspect of the book they’re writing.


Clan leaders apparently cannot figure out how to live with each other for five minutes without resorting to culture-sanctioned murder.  They have all the benefits of living normal lives, without ever actually living normal lives (with all the tedium and sacrifice that entails), and never suffer the consequences in terms of extinction.  We never see any Clanner live, love and suffer as a normal human being for any appreciable length of time.  There are other things, though.

     Why is there no mention of population decline when all the artificial wombs are tied up making super soldiers?  There’s a lot of gratuitous sex, sure.  And by gratuitous, I mean it’s merely hedonistic.  It’s not done with the intention of starting a family, there is no bonding for life; it’s inhuman.  And the family is the bedrock of every human culture we’ve ever known.  How do the Clans survive?


      (As an aside, you find that a lot of stories written in the Western genre of the 1930s-1950s portray American Indians the same way.  Louis Lamour was an exception, and I am sure there are others, but they’re by and large treated as plot devices.)


     So I avoid writing about them when I can.  To me, the Clans are something of a bore, a chore to write.  I don’t like writing them, or about them, because they’re not normal human beings with normal reactions.  If I tried to include the Clanner or his machines in my work, I would be hard-pressed to maintain the flavor because they are such janky exceptions to all the humans I have met and read about so far.  Except for the evil ones, of course.  


     People complain about how D&D races like orcs and goblins are somehow born evil.   They have a point.  Apparently, these are intelligent races - but with no free will.  It's a contradiction.   That detail might have been something Gygax and his crew left for the DMs to elaborate on.  We’ll never know.  But you never hear a peep from the critics about the Clans.


     I HAVE written about them in passing; if you look at the entry for the Nimravus under Notable People, you’ll find Fred Schuvaltz.  But I know what lies behind them.  Most folks just shrug, if they care even that much, when I tell them the brief version of ‘why no Clans’.  I mean, there is no shortage of fan-made Clan stuff out there.  I thought the Inner Sphere could stand a deep dive, one that featured about half vehicles, half ‘Mechs, and maybe dig into the IS factions a bit more, give them a richer past than the company would.  The company has to appeal to everyone and they have a narrative to follow.  I don’t, so I have the greater freedom.  

 

Thanks for stopping by.

Steve


Sunday, December 01, 2024

 Beating back the Real World....


    Hi!  It's been a year and a half since my last post.  Thought I would drop in and let you know that new machines are slowly being polished and readied for the 3063 Update.  Dated somewhere between 3065-3066, it's a look in on some other machines available to the Inner Sphere and Periphery shortly after the FedCom Civil War.


I know, I know.  There is no battle armor.  There are no protomechs.  But most notably, there are no Clans.


None.


And from what I see of 3145 material, thank God.  Clanner dweebs have infected everything; it's like a reflection of the real world.  But of course, while Coleman and Bills fire their best writers and substitute hacks pushing "The Message", they can only poison the game going forward.  The past of Battletech can be added to, but not erased and certainly not re-written.  And add to it, I will.


Loculus Hover Transport (Marian Hegemony)



Janissary Missile Support Vehicle (Eastern Inner Sphere)

    I know, "Eastern Inner Sphere" is not very helpful.  "Everything to the right of the old Chaos Marches", how's that?  And let me tell you, for spamming the enemy with every kind of munition you can imagine at ridiculous ranges, the LRM-5 is God's gift to the infantryman.  You simply overwhelm any AMS the target may have with so many possibles, the number that make it through are hardly affected.  And you run them out of ammo fast.

Anyway, that's all I got for now.  Time constraints and money restrict what we can accomplish, but it's still moving forward.

Thanks for stopping by.

Steve

 


Saturday, July 01, 2023

 Lurking in the weeds...


We are quietly working on an update to the '3063'.  It will be a report from the year 3065 and feature mostly new machines, with a few significant updates to older units that could have been done better in the original TRO.  We're going to put out about 15 entries, so it won't be in the works for five years (!).

The new units are going to focus, again, on the technology of the Inner Sphere vehicles and 'Mechs.  It has been 11 years since the original TRO was published, and I see no change in the need for new Inner Sphere machines.  By 'need', I mean machines that are interesting, likely, function well in a reasonable tabletop scenario, and look cool.




In Memoriam...

The folks on 4Chan had a nice TRO project going.  It was started in 2014 or so.  It went along well for about six or seven years, then sputtered and ran out of gas.  Real Life can be hard on dreams.  I expected great things of it.  I was very favorably impressed with the designs and the thinking behind them.  I was less enamored of the sometimes harsh criticism of my own work, but 4Chan's gonna 4Chan.  

Nevertheless, I tried in my limited way to help get things going again.  Things looked up and it seems as though the project might actually get rolling.  Munin even graciously permitted me to do a few edits.  But it all came to naught in the end.  It seems that some folks behind the project were more concerned that they alone be perceived as 'owning' the project then actually get the thing done.  

I was (falsely) accused of trying to 'take over' the damned thing and claim it for my own!  Like I'd have access to art and files that they'd paid for.  Like I'd want to sink more years of my dwindling lifespan trying to 'take over' someone else's work instead of, you know, doing my own - *again*.  After a discussion between myself and Munin, I was quietly dropped.  I believe they decided to carry on themselves.  But after that, nothing happened.  No more comments on 4Chan.  No more updates to their blog.

So be it.  

I have been a member of many fan clubs at one time or another in the past, and watched with fascination (always from the outside) as the internal politics played out.  It was always the same.  There were so many promising ideas and projects, and so many wonderful things that could have been done by such talented people.  But the ones in charge seemed concerned mostly about their share of the credit and this idea of 'ownership' of the resulting projects.  And one thing was crystal-clear: if they weren't getting what they wanted out of it, neither would anyone else.

I wish the fellows who were on this project nothing but the best.  A lot of bad things were said about my character and my motivations, but I forgive them.  Talk is cheap, especially there, and I am old enough to separate the wheat from the tares.  It's a shame, really.  I have a copy of their initial demo and that is all.  

Like the Star Trek fan clubs of the early 1990s, it could have been a great thing.  Maybe one day someone will pick the 4Chan TRO up again, and in the words of Captain Picard, "make it so".  

We need our dreams.


Thanks for stopping by.


Steve



Sunday, December 18, 2022

 I have some News on the TRO: 3063 Miniature front....


Ten years have come and gone since we released the TRO: 3063.  I made a paper copy of it, considered making an Updates version, and life went on.

Some people used it in their own games, others simply read it.

Back in 2011, we collaborated with several artists to create 3D models for miniatures based on the illustrations found in the TRO.  There were about fifteen or so.  They seemed popular.  All of these miniatures had to be purchased from Shapeways, a 3D printer foundry, because ten years ago, only company-level organizations could afford to purchase and install 3D printers.

The Shapeways miniatures were (and are) expensive.  

Over the years, our principal miniature designer, Dorian Sherratt, died of a heart attack while playing lazertag somewhere in Scotland.  God rest his soul.  Meanwhile, 3D printers came down in size and price and went up in capability and speed.  So much so, that everyone with a few hundred laying around can make his or her own custom miniatures.  The CAD programs for designing miniatures (and other things) have also increased in power and gone down in price. 

So now, our former layout man, the irreducible William S. Burt, is in the business of making miniatures based on what's in the TRO: 3063!

He has an artist, a very good one, Kiwi Colour Studios, who will be gradually producing a model for each machine in the book.

I know some of you still play Battletech, some of you actually used the machines in our TRO, and some of you have always wanted miniatures to represent your stuff on the table.  Good.  But - a Shapeways miniature now costs almost $50 for the good high-rez version.  Some new options are on the way. 

You can get the STL files either by joining Kiwi Colour Studio's patreon

(https://www.patreon.com/posts/claymore-design-76066245?utm_medium=post_notification_email&utm_source=post_link&utm_campaign=patron_engagement)

or when they are released on Cult3D. There are several authorized merchants that will be able to print the mini for you if you don't have a printer...

Give it a try!

Thanks for stopping by.

Steve


Sunday, March 14, 2021

 Another TRO Update...


As everyone is aware, the 'Rona hit us rather harder than we thought.  Well, harder than some people thought, and nowhere near as hard as some people predicted.  I am almost 61 and have been controlling diabetes for a couple of years.  No illness yet.  We're blessed.

But... the crisis has passed from being a medical problem to a political opportunity.  Some folks, having tasted the power granted them under temporary conditions, have done and are continuing to do their best to make sure that our present 'pandemic state of emergency' will never end.  We've had an election 'fortified', a euphemism chosen by the victors to describe what folks in the old days would have called 'ballot stuffing'.  All under the cover of a 'crisis' of the virus.  But I don't care about any of that.

There have been no local gatherings of BattleTech players for over a year.  A lot of the folks playing the game have other things on their mind - such as gainful employment and making their payments on time, or at all.  I don't blame them.  The annual wargaming convention has been cancelled once, and will likely be cancelled again.

The current (and forever ongoing) insanity has affected my schedule as well.  I originally intended to have TRO: 3063 Updates (circa 3069) ready to go in April 2021.  I figured a year was enough time to get the art, writing and so on together in a timely manner.  After all, been down this road before.

But it's been one damn thing after another, even while CGL relentlessly 'updates' their product and pushes it and the available technology into the future of BT - I think 3145 was the last date I heard of, but I cannot be sure.  It is hard to remember that the Jihad, Devlin Stone and the Republic of the Sphere, and the Dark Age are all in the rearview mirror, and getting smaller each day.  

These things were current and larger than life when I published the original TRO:3063.  However, from hanging around fan sites and reading posts, I gather that even today, many folks are playing in the eras of the past, and not the present.  Not sure why.  Clanners are the most vocal of the online faces I see, but I always thought of the Clans as the Klingons of the Inner Sphere.  They are meant to be level bosses, or the Ultimate Boss, of a video game.  You don't play the Klingons, unless you're OPFOR.  

But folks have made fetishes of the Clans, despite any number of unreal 'facts' about them that clash with human behavior or even the little we know of how the human body works.  It's why a goodly amount of BT fiction, fan or professional, comes across as Mary Sue.  It's wish-fulfillment.  

So I will STILL not deal with the Clans in 3063.  There is no shortage of fanboi Clanners - let THEM write their own TRO for that era.  It has been almost nine years since our work came out; anyone could have done something like it in that time.  One effort originally started in 4Chan looked good in 2014, posting some truly impressive progress over the years, but.... it's been seven years and the book's not finished.  It may never be finished.

People grow old, people change.  But I still have an abiding interest, if not love, for the game and a respect for the world-building that lies behind it.  I will move my Updates schedule to April of 2022, cross my fingers and clear the decks.

Wish me luck!

Thank you for stopping by.

Steve Satak

Monday, April 27, 2020

Welcome To the site!

Hi!  If you're new here, and looking to download the fan-made TRO: 3063 and associated books (Record Sheets, Alpha Strike cards, etc), please use the map on the right and go to September 2012.  The first entry will be your destination.  I have installed new links for your downloading ease.

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This site has been through a few changes due to my various dreams.

I wanted to get a German language version out.  I spent money and time on that and though the second guy was willing to do it, Real Life intervened and I realized I just didn't have the chops to do it.  Throwing money at a late project doesn't save the timetable.  And there didn't seem to be a demand. 

I stop in about once a quarter to my cloud storage and check the traffic specific to the download of the TRO.  I don't do this to feed my ego.  I do it to gauge the need for maintaining this place and the links. 

So far it seems substantial, enough to justify keeping this blog open and the cloud storage paid up.  For the past eight years, you folks coming here have been able to download this TRO to your heart's content. 

That shouldn't change. 

Enjoy your stay here.

Friday, August 04, 2017

We're Making Some Headway...

Hey, everyone!

Alex is back from summer vacation and is working on the translation for the back cover, the inside headers, etc.

I daily await my InDesign Dummies book, as I am eager to brush up on my old skills.  It can't be very hard; it's just that I did a brain dump in 2013, never guessing I would need the skills five years later.

Can't find the original InDesign disk, either, so here's hoping I never get a corrupted program!

I am working hard at completing my paperwork for the shipyard, looking for temporary work while I wait, and so on.  The days are wide open, and I should have time for everything.  If the weather would just cool down a bit, I might get more done!

This is one of the things I do when I am not working on, or playing with, Battletech:





Life counters and Trackers for Magic, The Gathering.

Thanks for stopping by!

Steve

Wednesday, July 05, 2017

Another Try at a German Translation...

    A translator by the name of Alexander Sosedow recently contacted me about continuing the German translation of TRO:3063.

Of course, I would like to see it completed.

So I sent him the pertinent files and we will peck away at the project, one entry at a time.

No telling when it will be completed.  End of the year would be great, but these things take time and according to Alex, there are at least 100,000 words to translate.

But!  He has the InDesign files and so it's up to him.  I will have to dig up my InDesign 3.0 for Dummies and re-learn how to drop text in and resize the pictures - stuff like that.

He's busy.  I am too, having recently lost my job at Trulife due to a reduction in force at the Poulsbo plant.  Lots of things to do - re-purpose my 401k, look for a job, work out in preparation for qualifying for a shipyard position, look for a job... like that.

Wish us luck.

Thanks for stopping by.

Steve

Saturday, September 17, 2016

Well, THAT Ship Has Sailed....

Hey, everybody.

I tried and tried to get a German translation going with Andre Winter, but it was just one thing after another.

I am  going to be honest with you all: when I 'Friended' Andre Winter on FaceBook, I was immediately carpet-bombed by an endless string of hard Left propaganda defending the Islamic onslaught of Europe and celebrating, frankly, perversion. I did not agree with most of this, but felt it should not get in the way of the project.  But nevertheless, I had a feeling this was not going to turn out well.

Leftists as a rule do not believe they have to follow the rules of right conduct if they are dealing with anyone who disagrees with them.  In that, they share a lot with Islam.  I was nervous that Andre, having discovered from my indignant comments that I was of the 'Other', would simply decide I didn't deserve his valuable time - contract be damned.

I still don't know if that is what went on, and I will never know.  But personal problems of one kind after another - funerals, bipolar diagnosis, vacation, piss-poor communications, trouble with word selection, other more pressing work - kept pushing the actual performance of the translation back and back and back.  And that is when Andre Winter even bothered to respond to my emails and FB messages.

It's been nearly a year.  Here's how it went:  "The Lyran section will hit you next Monday".  Monday comes and goes, nothing.  Lather, rinse, repeat about a dozen times.

I finally got sick of the empty promises and asked for my money back today.  He won't give it back. I immediately received a flood of excuses (mind you, he's been dead silent for a month and a half).  I Unfriended him and blocked his messages.  First time I have ever done that to ANYONE.

 So now I am out $300 and have nothing to show for it but a couple of translated pages and a worthless contract that Andre Winter violated at the beginning of February this year.  Oh, and a string of empty promises.

This guy has some serious problems.  One of them is that he's a damned liar.  I dunno - guess he figured I was just another fanboy.

If you need English-German translation done, I suggest you look elswhere.  Meanwhile, here is the contract:





Thanks for stopping by.  Sorry to disappoint you all.

Regards,

Steve

Saturday, June 18, 2016

German Translation... Eight Months Later.

Hello, everyone.

Well, I signed the contract sometime in November and sent some money off in February.

Still haven't seen a thing.  I have proofreaders who have been promised time and again by the translator that something was coming.  

For a long time, nada.

Finally something showed up with Thomas and Nadja, the proofers, about the time I decided to pull the plug and ask for my money back.

So... I relented and we are all keeping in close touch on Facebook.

Draconis Combine is done, I think, and the Lyrans are next.  Slow going and there are issues of format (the German language often uses words that wind up not fitting in the same area as the original English text), but we should have something that works for German BattleTech fans soon.

Wednesday, November 04, 2015

German Edition - I Can Get It, But I Need Help!

Hello!

Last entry, I noted the slow (read: nonexistent) progress of the German translation of this fan-made Technical Readout.

I have since begun to speak in $$$ and things are changing.

My translator, who does such work for a living, has agreed to a sum I can *almost* manage.

In return, we have a full translation by the end of January.

I am going to put up a PayPal button and see what sort of interest is out there for a good translation of this book into Deutsche

Donate if you want to see it happen.  I have about a month to decide if there's going to be demand for it.  If there is, I will commit.   I need to gather at least US $850 - half the cost - before I can proceed.

Thank you!

Steve Satak

Saturday, September 26, 2015

An update on the various TRO:3063-related Projects....

Hello, everyone.

It's been nine months since my last post.  My apologies for the silence.

-  The German translation has bogged down, with the translator having other things to do in the Real World.  I am not sure when he will be able to work on it again... we may never see a German translation of the book, but that's life.  It was a great idea and started out very promising.  But it's 350+ pages and there's only one guy doing the work.  I will keep you updated if things change.

-  The 3063 Upgrade had funding at one point, but prices have gone up and keeping my son in college takes priority.  The folks who were to assist me in providing new machines had other projects in the works, and I was busy this summer with several non-BT projects of my own.  I did get a lot of work done on weeding out bad ideas, 'improvements' that were not really worth the effort, and the like through various reviews of the TRO found online.  The denizens of 4Chan seemed more concerned with factionalism, 'realism', flippancy and the like, so I have abandoned that venue as a source of input.

The Upgrade is NOT abandoned, but merely on the back burner for now; as soon as I clear the decks (November), I will begin working on the list of machines that will appear.  I am currently entertaining about 12 Mechs and 20 Vees, all to be Inner Sphere technology and placed in the year 3069.  I plan to have the writing and so forth finished by Spring of 2016, in time for the art to be laid down.

-  The Infantry Primer remains on hiatus, as I wait for the shuffling over at CGL to die down.  It has been nearly three years and with IO Beta, things appear to still be in flux.  Jon Morford has, in the last year, greatly impressed me with the potential for Vees and infantry in combat.  He has handed me my ass in at least two games - I doff my hat at these opportunities to improve my game!

There is a lot to be done with the 'squishies' on a BT battlefield, as they are far more effective now than they ever were in my mind.  My only complaint has been, and remains, that the rules for bombing, running infantry and so on are scattered across several books.  I want infantry and vees to be at least as easy to assess, assemble and play as Mechs.  Combined arms deployment should not have such a steep learning curve!  So in the next few months, I will confer with Jon and others and see if the scene has stabilized enough to get the ball rolling again.

-  My son is going off to France for school in a few days.  Wish him luck!  He will be over there for four months and we will miss him terribly.  This will be the first Christmas he has not been home in twenty years.

-  Bad Syntax is hard at work on a new BT unit generator, and by that, I mean something that uses the new rules to create just about any unit you care to have.  In his own words...

"This program will be an all-encompassing battletech support utility. But mostly it'll be a build-everything production, you can build everything in the game with it. This includes things never supported before like buildings, mobile structure, support vehicles, and infantry platoons. However, I'll have lots of other stuff implemented in there too like random tables, star maps, system generators, and whatever else I can think of.

It would be nice to get something stable like HMP that can be easily modified for new units in the coming years.

Thank you for stopping by.

Regards,

Steve

Saturday, January 10, 2015

Some Proposed Upgrades for 3069...

Welcome back.

I have been waiting on the next installment of German translations.  And Bad Syntax is busy with other things and cannot work on Alpha Strike cards for the 3063.  

But there is my proposed Upgrades: 3063.  

We always wanted those HPPCs and so on.  And we always knew, despite the cries of 'MUNCHKIN!  OVER-OPTIMIZED!', there were machines that were not all they could be.  Much of this was due to a priority chain that was supposed to prevent min-maxing... the focus was on price and the minimum technology required to get what we wanted from a given design.  So the machines were cheap, but yeah, a lot of them could be better.  And let's face it.  

We originally present a machine of payload 'X' that costs 'Y' C-bills and is worth 'Z' Battle Value.  Then, later, we present an upgraded version that can carry '2X', costs nearly '3Y' but whose Battle Value is only '1.2Z'.  Do you build your battleforce based on C-Bill cost?  Or do you use BV2?  Would you rather pay '2Z' to transport your troops, or '1.2Z'?

That's what *I* thought.  Thus, Upgrades: 3063.  

Better costs money.  How good do you want to be?

Getting the Ball Rolling... 

  So I keep busy by going through reviews of the fan-TRO I found on 4Chan.  I could only find a short review of vehicles - apparently a fellow with the screen name of Munnin did a more thorough review, but I cannot seem to find it.

Acting on the writer's comments, I have come up with a list of machines that can be improved.  Mind you, this is just the start - I have the rest of the Vee review to go through, and it doesn't even touch on 'Mechs or Aerospace.  I am already looking at the amount of machines that need 'upgrade' and am taken aback. 

It appears that the Upgrade is going to be something huge, at least in the number of machines inside.  This does not even take into account the new machines I wished to include - such as a variant on the Grand Dragon.  It looks like I am going to have to keep the writeups brief, maybe 350 words at most.

I had planned on new art for at least 50% for these Upgrade entries.  We'll have to see; after the dust settles, I will check the budget and see what we can afford.

Meanwhile, we have to start walking before we can run!

Proposed Vehicle Upgrades



I have also put out an appeal on 4Chan to submit reviews of the 3063 contents.  However, that place is more transitory than I expected.  I may have to address individuals rather than what appears to be a very nebulous group to get the results I need.

That's all for now.  Thanks for stopping by.

Regards,

Steve

Thursday, January 01, 2015

Übersetzung hat begonnen! [Translation has Begun!]

Hey!  Welcome back!

Glad to see you here.  The holidays being what they were, we got only about four or five pages done.  Andre has his life and a job performing (what else?) translations of entire books, so we're kind of feeling our way along here.

Our editing team of Thomas Lagemann and Nadja from Germany have been busy too, but they took a look at what I produced and offered only minor changes.

Most of my trouble comes from having forgotten how to make InDesign 3.0 do the wonderful things it did for me back in late 2012.  I have to relearn it, with my Dummies book in one hand.

Here is a sample of one of the early pages...


 photo EnglishGermanPageOneComparison_zpsc4bd70f8.jpg

Looks like the Draconis Combine will be ready to install around mid-January, as we all recover from the holidays and welcome the New Year!  Happy 2015, everyone!

Thank you for stopping by.

Steve