Saturday, August 27, 2011

One Last Prototype - and Progress on the TRO


FWL Zukhov II
Art by JP Sphagnum, color by Jim Lafferty

Hi! Good to see you again.

Here is the latest with the TRO:

- Lee Madison has finally responded to my email. He had a broken computer. We have some additional tweaking to do with the BARS, but it is shaping up nicely.


Draconis Combine BARS second draft

- I owe Karl Olsen $100 and should have that cleared up soon. Below is the work he did on the FedCom Roland:


Finished Roland background

- Jim Lafferty has been paid up to date.

- Anthony Scroggins has taken the last coloring commission – for the Periphery Vehicles entry – and should have it ready in a few days.

- Stephen Huda has taken the last commission, a re-do of the Blackjack OmniMech.

- Mike Sullivan’s commission on the FWL Jaguar is in progress. It is taking a backseat to his day job, but in this economy that is a good thing – it means he knows his priorities.

- We still owe Paul $40 and Dave Dryburgh $70. Income has increased at least temporarily due to our Ebay sales.


Working the Layout

- Bill and I are scheduled to work on the layout tomorrow. Some corrections and issues have come up, of course. We have the corrections listed and will fix them one by one.

- One of the issues is that a good portion of the art is too ‘light’, the lines too thin for the purpose of illustration. At least it can be said that the line thickness varies wildly from entry to entry, and so I have done some extra work and ‘thickened’ the lines in most of the offending pieces.

As you can see, there is a noticeable difference without losing the details:

Bill is still unconvinced that this issue is worth the time and effort we’ll make doing the replacements, but it is a problem that has been pointed out by at least three of our Readers. Thus I consider it up for consideration to the point where I have prepped all the pieces and am ready to punch in the ‘thicker’ art as needed. Better now when we have only 2/3rds of the Houses done than later.

New Prototype Available Soon!

The latest version, Prototype #5, will be available for your inspection next week. Bill was not able to make it here this Sunday, but we are going to meet again next week. Or try.

This will probably be the last public offering for the Prototype – after this, we will send it to a select group of reviewers to save time and keep some secrets! So don’t hesitate to check our work and send in anything you think we missed or should correct.

Lending a Hand…

- Several people have donated mightily via the PayPal button, one reason we are catching up on the art payments so quickly. I want to thank you donors, one and all. Keep sending if you can – we are nearly done.

Doing My Part... Part II

- The original FASA version of Battlestar Galactica sold for about half of what I expected – we got $40 from a fellow in New Zealand.

- I put up an extremely rare Pokemon collectible, a sealed Trainer Deck B. It went for $142, a huge boost to our Artist Fund.

John is keeping the proceeds to his Tarmogoyf – seems he is getting back into the game! However, I have put up more stuff on Ebay:

- A pair of old-school WH:40K Space Marine Rhinos, still sealed in their boxes.

http://www.ebay.com/itm/120769316538?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649

- A pair of WH:40K Imperial Guard Mordian Iron Guard squads, still sealed in their boxes.

http://www.ebay.com/itm/120769315976?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649

- An old-school WH:40K Space Marines Predator (the one with the rounded sponsons and turret). No box, unfortunately, but it is still on the sprues and comes with the instructions.

http://www.ebay.com/itm/120769317028?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649

- A WH:40K Imperial Guard Catachan Sentinel Squadron. This was the initial issue – the box is not sealed, but it comes with 3 of the Sentinels, all still on their sprues and with instructions.

http://www.ebay.com/itm/120769315340?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649

Thanks for stopping by.

Steve

Monday, August 15, 2011

Hard At Work - Another Prototype Ready for Review

Glad to have you back!

Here are the updates:

- Lee has still not responded to my email. I sent another one yesterday. Not sure what is going on but it has been nearly two months since his last email and we are at the point where I may have to extend the commission to someone else.

- Karl Olsen has finished the Diomedes, the Hammerhead II, the Roland and the Machete. It’s just a matter of paying him for his work now – about $153 left to go.

- Jim Lafferty has done nearly all the color work. I owe him $75 and should have that paid off by Friday the 19th.

- There is one color piece left to do (for the Periphery). I will ask Jim to do that when I have paid him up to date for pieces already received.

- We owe Paul $40 and Dave Dryburgh $70. With school coming, it’s going to be touch and go whether I can pay all this off before the end of September. But we’re trying.

- Mike Sullivan has submitted a rough of the FWL Jaguar and I returned my suggestions. The commission is in progress.

Layout Business

- Work continues on the layout. We slammed away on it all Sunday (the weather was nice) and have added another thirty or so machines – the Free Worlds League ‘Mechs and the Capellan Vehicles and ‘Mechs. We also worked in the corrections to the previous prototype. The Web version now stands at about 26 Mb, the high rez version at 65 Mb.

- We were having the devil of a time getting InDesign to create a PDF, until we realized that the image on page 138 was something like eight feet wide! InDesign just choked on it. Apparently, it is possible to have an image file that is TOO large! We shrank it down and things work okay. That is, until we tried to spell the name for the FC Dragonfly. It would not let us put an ‘L’ after an ‘F’ for some reason. We cleared that up eventually, but it was weird to say the least.

The boldface and italics will be added in later. Bill and I am considering setting a day aside so that I can go through and work on it. I will have to use his computer, so Bill plans to drop his machine off and set it up on Sunday morning. I will spend the day going through and making the changes; Bill will stop by later in the day to correct any goofs I have made to the layout (I know nothing about working in InDesign).

It may take more than a day – I might have to keep the machine for a couple of days. Of course, all this will happen after we get the whole thing put together.

New Prototype Available!

I trust you all will be willing to go through and find any goofs we’ve made – there are sure to be several, and we need to get them fixed. Bill was trying to get the Federated Commonwealth Vehicles in last night, but his eyes began to cross and he was making silly mistakes, so we left it at 151 pages. I believe that is out of a total of 232.

There is one more House to enter, then the Periphery, Mercenaries and Comstar/WoB. Bill would like to do the Federated Commonwealth and post that as the final Prototype available to you all. The rest he wants to do without review, but I am undecided. You readers have been very helpful in picking out errors in layout, writing and art. It seems to me that we could use that kind of help on ALL the sections. Please submit your name if you are interested in proofing the TRO when we have finished all the machine entries.

Help If You Can...


- We are at the point where every donation via the PayPal button is crucial to getting the TRO out in September– even ten bucks will help enormously. I send the money directly from that account to the artists and others, so if you have been watching and waiting, now is the time to send a sawbuck my way. Unlike the company, I cannot publish without completing my payments to the professionals who have done work for us.

Doing My Part...

To show you how much I want to get this out on schedule, I have put up a very old game on Ebay. It is the original FASA version of Battlestar Galactica. The counters are unpunched, sitting in their cardboard sheet, and everything else is pristine. I saw a similar game with the counters in a ziplock going for $85, so I thought $80 would be a good start for this. The money will go directly to PayPal, and then from there off to artists.


Next up will be a copy of the original Albedo RPG. It is in excellent condition, but has been played with a bit.

I have also put up an extremely rare Pokemon collectible, a sealed Trainer Deck B, one of a set issued to the original Gym Leaders for WOTC's initial release of the game in 1999. Most were opened and played back in the early days, but I got lucky and had a batch come my way. I sold most of them for about $10 each back in 2002 to players and collectors rather than cash in on Ebay. But I kept a couple for myself and ten years later, am releasing one to Ebay to raise money for the TRO art.

http://www.ebay.com/itm/120765776339?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649#ht_500wt_1287

Heck, even my son is getting in on the action , putting his only Tarmogoyf up for sale (it is a Magic:the Gathering card worth quite a bit right now).

The Legal Stuff... still waiting

Finally, I contacted the Catalyst Game Labs Battletech Line Developer back at the beginning of July to see what we would have to do to permit publishing this fan work. Disclaimers, copyright notices and and things like that. I also asked Mike Miller for advice. He sent a note to the folks in charge about this, and they responded with a statement that suggested they were going to kick it upstairs.

So far, no response.

Bill thinks we may not get any reply at all. It would set some sort of precedent. But there are any number of fan TROs and other BT-related books already out there, not to mention fan forums and websites. I find it a bit hard to believe CGL does not have some sort of process in place to handle this kind of thing. But maybe they don’t. I guess we’ll see.

Enjoy the prototype and thanks for stopping by.

Steve

Wednesday, August 03, 2011

The TRO Marches on....


Feng-niao (Hummingbird) Final
By Stephen Huda


Hello there!

We’ve got some stuff to report:

- Stephen Huda has completed the Feng-niao. It’s a beauty, isn’t it? He really does fine work.

- Dorian Sherratt and Helen Troy playtested the Feng-niao, fielding a lance of them alongside some Savannah Masters (for protection - !). I was going to post the entire battle report, but it’s seven pages and I think you’d run out of patience even though the reading is quite good.

So here is the Feng-niao’s battle report from a Comstar attack on a Word of Blake prison camp:

  • The Feng-niao lance went in and painted three generators that were powering the WoB laser battery base defenses. Demolisher Arrow IV comes in, BOOM! No more laser batteries.
  • The Feng-niao then lit up a pristine Thug and Celestial. Arrow IV comes in, BOOM! No more 'Mechs.
  • Two Fengs go down under a hail of missiles and fire from at least six 'Mechs. Two Fengs depart.
  • At the front of the base, a Celestial jumps over the wall to intercept hovercraft leaving with Important Rescued Prisoners aboard. The remaining Fengs race up, paint the back of the Celestial. Arrow IV comes in. BOOM! The WoB player tips the miniature over, not wanting to waste time counting infinite damage to his rear arc. The rescue hovers slide by.
  • Those same Feng-niao paint the base perimeter wall – it’s just getting in the way, right? Arrow IV comes in... well, you get the picture. There is a brand-new doorway in the wall…
  • …which is key because later on, rather than run a gauntlet of firepower trying for the official exit, the remaining rescue hovers with the VERY Important Rescued Prisoner use that new door to get away safely.
The play test went very well, I think. For a combined BV of about 500, those little Hummingbirds did their part and then some.

- The BARS (Bulldog Autocannon Remote System) is still in progress. I hope. Lee has not responded to my email and his computer may be on the fritz due to the heat.

- Karl Olsen is making progress on the Diomedes and the Hammerhead II. We’ve had to pause on these due to some issues with the Sabra XIII and the Uraltruck.

Uraltruck Debate...


Sabra Debate...


UPDATE!





You can weigh in on these if you like, but the upshot is that we will keep the Sabra as is (with some barrel tweaks) due to its being based on a prototype and the Uraltruck gets a bit of a makeover on the front end. However, the Diomedes and the Hammerhead HAVE been getting some love.

Hammerhead II Rough Draft




Diomedes Rough Draft


- Bill and I are waiting on art. We have some more very good color pieces from Jim Lafferty.


Federated Commonwealth Praetorian
Art by Eric Ou, colorized by Jim Lafferty

Meanwhile we are working on another Union Class DropShip. It will look a lot like our other one (the one you see on the back cover of Strategic Ops) but is meant for actual play, so we are concentrating on battery power and a ‘Mech bay. Don’t worry that this will distract us from the TRO – we have five months to get it done, instead of four weeks!

- I am concentrating on paying off artists for their work – there is only one more piece undone and that will be picked up shortly by none other than our very own Mike Sullivan, now in a more secure place and ready to do a tank! Yay!

- If you are in the mood to move things along, donate via the PayPal button – even five bucks will get things going in the right direction. I send the money directly from there to the artists and editor (who is nearly paid off).

As always, comments and suggestions are encouraged. Go to:

[http://www.wartairsoft.com/TRO3063WEB.pdf]

and download the TRO Prototype 3 if you have not done so already. We should have another ready in about a week. Meanwhile, Bill and I are saving up the suggestions you sharp-eyed readers have made and will incorporate them this weekend.


- A late-breaking addition to the blog: Dorian has finished the Stingray and it is up on Shapeways for purchase.

Stingray

There are 2 in the pack and each is 28mm long. Due to the size of those bars on the front and back we're limited to FD and FUD material, but given the new pricing structure it's not too bad.

Price point on them is US$14 in FD and US$17.08 in FUD not including VAT (where applicable).

There is no need for instructions as these are one-piece models. Naturally, if you want to play them you will need the stats; email me for the writeup, stats and record sheet.

Link for them is:

http://www.shapeways.com/model/272416/c9d69bf56767e1dfacf8889a6fee3dba/tro3063___stingray.html

Hit the music bar below - I have some new tunes up. Enjoy the prototype and thanks for stopping by.

Steve


Sunday, July 24, 2011

Prototype v1.3... ready for your review!


'Running the Blockade'
by Chris 'Colourbrand' Sumner

Greetings.

We’ve made some progress – as you might have guessed.

- Stephen Huda is currently working on a new Capellan vehicle, the Feng-niao (Hummingbird). This is a hovercraft which carries a TAG on a turret and moves at extremely high speeds. The second draft is below:


Capellan Combat Spotter 'Feng-niao' (Hummingbird)
Second Draft
by Stephen Huda

Unfortunately, the advent of this little beauty means curtains for another design – in this case, I pulled the completed Halberd out of the Federated Commonwealth. It is a redundant design, given the AA capability of the Werefox line.

- The BARS (Bulldog Autocannon Remote System) is still in progress. It is hotter than hell in Texas right now, but Lee is still working on it.

- Chris Sumner (‘Colourbrand’ over at DeviantArt) has completed work on the piece entitled ‘Running the Blockade’. You can see it at the top of this post – click on it for a better look!

- Karl Olsen is still pounding away at the Diomedes and the Hammerhead II. There were some issues with email bouncing repeatedly off his account for nearly ten days, but I finally got the suggestions I made through to him. Meanwhile, he has done a very good job on the background work for the Sabra XIII artillery vehicle.

Sabra XIII background (rough)
by Karl Olson

Bill and I were scheduled to get to work on the layout again today, but early this morning he called in sick. Nevertheless, he has been working on the beast at home.

- Bill found that the Lyran section did not have the symbol in the background. Corrected.

- He also went through and got rid of that annoying screen artifact at the bottom of every page (the thin line).

- He has corrected the goofs we made with factual stuff, as well as the misspelled ‘Vehicles’ and ‘Assault’. Or at least I hope so :)

- He added the ‘Mech section to the Lyran Alliance.

Now, keep in mind that we have not gone through and installed bold, italics or anything else of that nature. Nor have we changed fonts (though I have been giving it some thought). But the Third Prototype should be ready for your viewing pleasure as of this posting.

Note please, it is at the same address as the previous version: we left it that way for convenience.

http://www.wartairsoft.com/TRO3063WEB.pdf

- I have been spending more money (!) provided in part by our generous donors (via the PayPal button). Several of our color pieces are lacking in sharpness and professional look. I commissioned ten new ones – colorized versions of work done by David White, Matthew Plog, Alex Iglesias and Eric Ou, among others. Jim Lafferty and Anthony Scroggins have been working on making them come to life!

Capellan Culverin OmniMech
Art by Eric Ou, color by Jim Lafferty

If you want to chip in via the PayPal button, even $5 would be to the good. The delay on this project is not the actual work – we are on schedule – but paying the artists before using their art. We have about $350 to go.

We even have a special section planned! A bonus that will be at the end of the TRO... er, never mind. You didn't read that. Nope. Bill would kill me if you did.

As always, comments and suggestions are encouraged. For those of you who contributed, the Credits section has not been updated on the prototype, but I have updated it here on my computer. We will drop the finished Credits in when everything settles in for the final draft.

Enjoy the prototype and thanks for stopping by.

Steve

[Bonus section: Playtest of the Feng-niao by Dorian Sherrat and Helen Troy]
[Coming SOON!]

Sunday, July 10, 2011

Another TRO Prototype...


DCMS Tomahawk Battle Tank
Art by Eric Ou - Colors by Anthony Scroggins

Hi there!

Hard at work, that’s us!

- Stephen Huda has put the finishing touches on the Leopard helicopter gunship. Bill was transported when he saw it – no, he wasn’t shipped to Australia in chains; I mean he really liked it. I think that means the Leopard is a wrap.


Leopard Helicopter Gunship
Art by Stephen Huda

- The BARS (Bulldog Autocannon Remote System) is going through a revision. I have not heard from Lee when he will have it ready – he said he wasn’t happy with the first take, so he’s having another go-around. I hope he doesn’t disappear again. He really does good work.

- (Chris) is still working on an interior plate featuring the Sounder and Machete aerospace fighters. Here is the third draft, all that we have so far. He is currently about 50% complete.


- Karl Olson has been busy with the Diomedes and the Hammerhead II. They are in a rough stage, rougher than is practical to show you, but they are under construction. In addition I saddled him today with background work for the Sabra XIII artillery vehicle.

That wonderful gift my brother Jay gave me – a dual core laptop – will, sadly, NOT run CS3. So Bill paid me a visit, carrying his home computer with him – monitor and all. We got down to work on building the TRO in PDF format. It is not easy work – took us a while to get the Draconis Combine together. But the installations are coming faster and faster.

Here we are at work, two overweight white guys with tobacco and caffeine as our only allies.


Here is what we have come up with. Click on the image for a bigger version! Type the address into your browser and download it.



As always, comments and suggestions are welcome.

One More Time - if your name is misspelled in the Credits, don't worry. We put it in this time because we needed to check font sizes and so forth. There is a lot more coming and we are going to make sure everyone's name is spelled correctly.

No, we did not finish the Credits section, but if you are not listed there as either a playtester or fact checker and you think you should be, mention it. I will get you in.

Happy reading and thanks for stopping by.

Steve

Thursday, June 23, 2011

Taking the TRO a bit further...


Federated Commonwealth Machete MCT-3

Welcome to another blog update.

We’ve been making progress on the art front with several different pieces in the works.

- Jeffrey Aggusoekarno has finished the Federated Commonwealth’s Machete. There’s going to be some background added, but you can see from the image at the top of this blog post that it’s a very good piece. Dorian and Helen “BattleQueen” Sherratt have thoroughly playtested this machine and are quite pleased with it. Several lances of the Machete formed the ‘escort’ for the Sounders that wreaked such havoc on a pair of Blakist Vincent Mk42 corvettes. I don’t believe I have posted the post-game report for that, and with good reason – the game ran some twenty turns and the report is very long!

- The Draconis Combine has a tank, the BARS (Bulldog Autocannon Remote System), that has been sitting idle art-wise for a long time. Lee Madison finally came up for air and agreed to take another commission – as you can see, his rough sketch is quite promising, especially when you compare it to the original art.


Old BARS art....

Lee Madison's preliminary sketch


- We have a new artist (Chris) working on an interior plate featuring the Sounder aerospace fighter. It will be a snapshot of the encounter with the WoB WarShips. This is a piece to replace ‘The Game’, as that art is more suited for the Infantry Primer (our next project). As you can see from the sample below, Chris knows his stuff:


- Karl Olsen is currently plugging away on backgrounds. I think he may be tinkering with a redesign for the Diomedes as well. He wanted to redo the Hammerhead, but I think that one, while it probably could use a re-draw, is fine as a visual design. I want a tank that looks like a locomotive!

- Stephen Huda has begun the commission on the Leopard VTOL for the Outworlds Alliance. The rough draft is below:

Stephen Huda's Draft of the Leopard VTOL


- I received a wonderful gift from my brother Jay last week – a new laptop computer, a very powerful Toshiba with a dual-core processor and lots of memory. After loading all the software and updating my essential BT data, I am now using it to produce and modify the TRO work. My son thinks I am crazy, though. I purchased a used Dell keyboard and a new mouse to plug into the fancy computer!

There is a method to my madness – you probably know by now that I smoke a cigar and drink coffee while working out in the garage. The old laptop was equipped with a floppy drive (yes, that old) and after four years, shows dirt and wear from the exposure to my twin habits.

However, the Dell keyboard, in addition to having the tactile feedback I depend on, is separate from the computer itself and thus gets all the ashes and accidental spills which would spell disaster were they to fall on the computer itself. The mouse is there for much the same reason – I am accustomed to it and it keeps my activity away from the like-new surface of the laptop.

Thanks, Jay!

- Dorian has completed work on the Werefox line of miniatures. As you can see from the recognition chart, the Charlemagne has the most imposing Small Laser of Doom you’ll ever see:


(Click on image to enlarge)

Just kidding. It is an ER Large Laser of Doom. Still honking big, but hey, maybe it will make a good club for some desperate MechWarrior!

Here are the price quotes for the Werefox line. Don’t be put off by the initial cost – it’s actually a deal because you are getting two tankies!

AAV-I - $15.50
AAV-II - $14.50
Charlemagne - $17.00
D'Artagnan - $16.50
Martel - $16.00
Petain - $15.50

Here is the cover for the instruction PDF, which you can download as needed when making a Werefox purchase:


- I am currently working on the writeups – no, nothing has been changed, but I am cutting out the stats on the second page of each and putting it on its own page. The reason behind this is so that, after I have finished editing the stats for TRO format, we can just cut and drop them into the PDF. A bit of work with that (bold face and italics, mostly) in CS3 and we’re set to drop in the art. I have finished all the BattleMechs and am into the second House on the vehicles.

The really cool thing about this new computer? I can now run CS3 on it! Instead of saddling Bill with all the drudge work of formatting, I can just gather up the files with the text dropped in and transfer them to my computer, where I can make the changes as needed. Then I gather them up again and give them back to Bill for art and layout tweaks. The text portion has been the time-consuming part, and as stated earlier, I am front-loading as much of it as possible so Bill won’t have to hunt and peck to get it to look right. Bonus! I get to make last-second changes directly to the CS3 master files, rather then bugging Bill over changing a single word here or there.

- Bill has now got all the Draconis Combine writeups, ready to drop in. A piece of art here and there is still ‘under construction’, but we have placeholders. Bill will be down at Silverdale’s Avalon Games to conduct gaming sessions on Friday, the 24th of June. I will not be able to make it at 6pm due to work commitments, but will probably drop in at 9pm after I get off. Sorry, Bill.

PLAYTEST SECTION- STINGRAY


Dorian and Helen, in addition to making up all these wonderful miniatures, have been steadily playtesting some of the designs. One tank they used was the Stingray.


(Yes, this is the miniature for the Stingray)

The game went as follows:

The Stingray Playtest

Okay. The game. Helen controlled the Stingrays for the majority of the game so the way they were used was a little different from my style of playing, but they did, as I said before, perform well. I can't give you a blow by blow with them as we didn't really take notes today.

For the sake of comparison I'll make my remarks based on the 3058 upgrade version of the LRM carrier.

Our deployment for the Stingrays was determined to allow strategic movement to an area behind a Level 3 hill where they remained without moving after turn 2. Their ERMLs were never fired through the course of the game, though that is no reason to sacrifice them as it is a vital short range defense measure should they become engaged by any form of stealth or flanking unit. However, a possible option would be to replace them with SPLs (Helen's opinion). Tactically speaking, there is no reason to replace them with MLs as they don't require additional heatsinks to be installed.

Our designated spotters consisted of a pair of OW-3X and a pair of VRB-38-O (see attached) both fast flankers with good mid to short range punch. While we had a couple of TAG equipped vehicles, these four 'Mechs were the heavy lifters for spotting. These guys have a proven track record as spotters for Arrow IV units so they're a natural choice for us to use. (if this bit goes on the blog, please let folks know they can buy the OW-3X in the store and the VRB-38-O is going to be available soon)

Our main tactic in using them was to let my RAC equipped units breach armour then have the Stingrays use their critical seeking LRMs inflict the knockout blow on assault class 'Mechs such as the Archangel (there's a trend here - can you see it? We don't like Archangels) or the Seraph and take Battle Armour down before they could swarm attack our Assault 'Mechs. The tactic worked well, eliminating most of the Djinn Pete and Neil deployed before they could close in on our Assaults. By concentrating our fire on them as we closed on the complex we managed to eliminate 4 squads by turn 5 leaving just 1 squad left but at half strength. They proved no threat and were easily dispatched in a barrage of ERML fire from our three Precentors.

Raining on the WoB Parade

With the immediate Battle Armour threat eliminated Helen turned her attention towards dealing with those bloody Celestials. My uncanny luck with RACs from our Typhoons, Mastodons and Precentors, which were working together, shredded the armour on a Seraph and an Archangel. This left gaping holes in various locations, most notably the centre torso of the Archangel. The Archangel decided it wanted to blow up after the Stingrays hammered it with 8 flights of LRMs on turn 6 causing no less than 4 critical engine hits - which would have breached the reactor had it not passed the emergency shut down roll! (Do you use that rule? It's a lesson on not keeping your XL engine units grouped tight, let me tell you!)

With a Archangel down on turn 6 the Seraph followed suit on turn 7 along with a Preta that had taken heavy damage from the pair of VRB-38-Os that same turn.


Getting to the Heart of the Matter

Turn 8 saw us complete our objective and uncover the location where the WoB were holding Devlin Stone. This turned the game from an attack to a rapid retreat so Neil and Pete started to throw everything at us (including the kitchen sink). Our OW-3Xs bravely held back to give the Stingrays targeting data to cover our retreat and both fell by the end of the game. Turn 8 had the two Stingrays cripple a second Archangel by blowing its left leg clear away at the hip, leaving it easy pickings and a swift foot to the face from Helen's Highlander II-C.

With our retreat underway the Stingrays unleashed fire on the pursuing units marked out by our OW-3Xs while our forces took opportunity fire where permitted. Our pair of Mastodons proved how dangerous a pair of RAC-5s and SRM4s in the turret can be. A Malak suffered a missile death thanks to the Stingrays on turn 9.

While the Stingrays proved effective on turn 10 they didn't kill any units. But it's worth noting as Helen rolled a wonderful series of 6s against a practically undamaged Gregori and executed a perfect Highlander Burial taking it out and leaving a pair of stunned WoB players :D

Turn 11 saw our units reach our table edge and end the game. The firing phase saw our last OW-3X fall under the weapons of the toaster huggers - but not before allowing the Stingrays to finish off a Legacy and a Lightray, thanks once again in part to the Mastodons and Typhoons.

The Aftermath

Okay, there's a rundown and the kill tally is as follows-

4 squads of Djinn BattleArmour
1 Archangel
1 Legacy
1 Lightray
1 Malak
1 Preta
1 Seraph

Judgment Rendered

A pretty good showing all told, they're good for taking units out but lack the punch for destroying units on their own like the Sounder and Machete. Are they better than a LRM carrier? Honestly, we think ‘yes’. Sure, they cost a tad more, (118 BV I think) but statistically, four LRM 10s will hit more often than 3 LRM 20s and the lasers give you more peace of mind than an iC3 will when you're facing fast flankers.

Of course the downside to Artemis is the fact it can't be used with special munitions such as swarm and incendiary, so it'd be considered wasted tonnage if a player used those options, but that's for the individual player to choose based upon scenario and mission objectives. There are a couple of scenarios I can envision where that trade-off could be worth the wasted tonnage. It's no real issue to deploy a Stingray with 36 rounds of standard LRM ammo and 1 ton of Swarm or Incendiary if a player feels it would be of benefit.

Over all I think about 60-70 percent of the missile flights hit their mark with roughly 7 missiles per launcher hitting, So on average you're looking at about 50-70% effective firing. The Artemis IV really helps with its +2 to the cluster hits table. Had we used more Stingrays the tactics we used would have been different - we'd have had the punch to tackle undamaged units and take them out and would have used them as such. Think a medieval rain of arrows, only with LRMs.

Is it better than a Quiang Ton? Honestly no idea, as we've never used that machine, but running the numbers I'd say yes for the same reason I listed as it being better than a LRM carrier, simple law of averages. You've more chance of hitting with 4 launchers than 3 launchers regardless of the number of missiles they fire. Of course it becomes a different game if they do hit, a 15 flight will hit with more missiles than a 10 flight most of the time. But regardless, you've got to actually make the hit roll first and more launchers give a player the edge.

The Quiang Ton’s AMS is a nice touch. Its secondary Streaks are a tricky one, though - you know my thoughts on them already. Frankly, I'd rather take lasers for defense weapons, as they won't blow up in your face.

Dorian (with input from Helen)



Thanks for stopping by.

Steve

Monday, June 06, 2011

An Early Post: MUL is Now Complete!


Stingray


Greetings.

Our last update was a few weeks ago. Normally I would wait another two weeks, as the art gets paid off and there’s some actual progress to report. Things have been moving along, however.

- Jeffrey Agussoekarno has been assigned the new aerospace fighter for the Federated Commonwealth. He is back to work on it – below is the third draft of the new design:




Machete

- The ‘Mechs are all finally finished. Whew!

- We are currently down to about $66 owed to Paul Skowronek for his editing duties. He is working on the Sounder and will be digging into that new aerospace fighter as soon as I get the second draft back from Geoffrey.

- Karl Olson has finished the Stingray support tank and it is at the top of this blog post. He has reworked the Bengal and here is the inked version:


Bengal

- I am also going to ask Karl to work on the background for the following: Diomedes, Roland and Hammerhead II. His work on the Bu-20a Ammunition Carrier speaks for itself:


Bu-20a Ammunition Carrier


- Eric Ou has finished modifying his pro bono work. I don’t think he has the time to accept any further commissions, but he has earned the rest! I modified the writeup for the Sher Khan to better reflect the image’s apparent warload. I think it actually makes more sense now – especially as I have taken an interest in using infantry in the game.

- I am asking Stephen Huda to take another commission – the Leopard VTOL for the Outworlds Alliance. I need to pay him that final $35, though.

- Pursuant to the new organization of the material in the TRO, I have gone through and redone the Page Count, which specifies what goes where and on which page. The final page count is 254. There is a good reason for this sudden inflation of the TRO….

- … we have added an eight-page Master Unit List for the TRO itself! This consumed several evenings of work and covers every machine featured in the TRO, as well as any variants mentioned in the writeups (‘fluff’). The format is similar to the company works as regards the abbreviations for political factions and vehicle types. We also note where other factions have access to the machine in question.



Master Unit List Introduction



Sample Master Unit List (click to enlarge)

- Bill is looking at the images for the Werefox miniatures as of today. He can find no issues with them, so I will pass on them and Dorian can get to work.

- Dorian is about to resume work on the Sound miniature – can’t wait to see what he comes up with!

Local Game Group Begins....

Bill is working on the TRO layout – no, really! He is also starting another gaming group in the Bremerton/Silverdale area, to be held at local shops like Discordia and Avalon Comics and Games. If you are in the area and are interested in playing BattleTech, Axis and Allies, Risk and any other ‘wargame’, please get in touch with me. We would like to pull eight steady players together to have a good time in a structured environment (hey, mission tracks… who knew?).

One of the interesting features of the BattleTech game is that while everyone will start with 10,000 BV of units, what you will play depends on who shows up. For example, if five players show up, four will take their mercenary forces into battle while the fifth plays OpFor with the GameMaster (Bill). In a 15,000 BV scenario, each merc player would contribute 3500 BV of his forces, while the GM and his OpFor will field 15,000 points of whatever is called for by the track.

If only three players show up in this example, each would contribute 5000 points of merc forces against Bill’s troops. You would earn points for your performance as OpFor the same as if you were performing as a member of the mercs. No one loses opportunities for advancement, and everyone gets to play in a balanced game progressing along a story arc.

It’s an interesting proposition and I am eager to give it a try.


Thanks for stopping by.

Steve

Tuesday, May 17, 2011

More Art, Changes in the Layout... and No Autoplay!


Welcome!

It has been a while since our last update. As you can see, the art for the new aerospace fighter, the Sounder, has gone through some changes. Our new artist is Jeffrey Agussoekarno and he is quite good at this.

There are several advances on the production of the TRO:

- We have almost finished paying off Stephen Huda for his efforts on the Werefox line.

- We are currently down to about $86 owed to Paul Skowronek for his editing duties.

- Karl Olsen is still hard at work filling in backgrounds for various vehicles – at this point I owe him a lot, about $180, counting the pieces he still has to finish. As you can see from the Sounder, he is doing well. Another vehicle, the Stingray support tank, was completely redone in order to bring it into line with the look of most other vehicles in BattleTech.

- Eric Ou has finished the work on the Nemera and the Sher Khan using vehicles already sitting in his portfolio. Unfortunately, he was not able to work in a special feature of the Sher Khan, so I will be tweaking the writeup to reflect the current warload. Nevertheless, this work was done pro bono and I am very grateful for Eric’s effort. It is quite appealing.

Nemera (above)


Sher Khan

- Jeffrey is also working on a mystery ship for the 109th slot – the Machete.

- The Outworlds Alliance Uragan has gone through a change – it is no longer an atmospheric fighter but a true aerospace machine and as such has been tweaked and trimmed to reflect the changes. The art remains the same, however. Given its previous stats, I believe this is a solid step up. The atmospheric fighter version with turbines was too slow, poorly armed and very lightly armored to be a worthwhile addition to the TRO.

- We are still going over the images for the Werefox miniatures (sorry, Dorian!) and should have any issues nailed down in a week or so.

- Bill is working on the TRO layout – his knee is on the mend. He has already begun new projects in addition to our TRO – taking up several painting commissions is a good start.

TRO Layout Changes

- Bill and I have done quite a bit of talking in the past few weeks. Much of it has been on other topics, but we decided to change the layout of the information presented in the TRO. We don’t want an exact copy of the company’s own books – it will be hard enough for folks to establish this as a fan project by looks alone We don’t want this to rise to the level of confusion. Catalyst Games might not appreciate it.

Here is the new proposed Table of Contents:


- Another issue Bill and I discussed was the idea of adding a page or two of information in the Master Unit List format. That is, listing the TRO entries in terms of their faction availability, BV1 and so on circa 3063. We decided it was a good idea and will insert it in the back of the TRO. Of course this is going to extend the page count a bit, but we felt it would aid players and GMs alike in determining selections for their game.

It will take us a little time to collate the data – I will have to go through every single writeup to get it – but we still have four months to go before we publish. And it is a needful thing, if my own experience with HMP is any indication.

The Music Player...

The Music Player…. thanks to all of you who voted on the issue of the Music Player. I have already disabled AutoPlay. From now on, blessed silence is the default setting for those of you not into dubstep, power pop or occasional flashbacks to earlier decades.

However... if you want to hear what is on the playlist, just click on the button at the bottom of the screen.

An Actual BattleTech Game!
Yes! Someone played one of these over the past weekend! With me!

- I played a game with the regular guys up in Everett this weekend. I was running OpFor with the GM. We sent a lot of Draconis Combine 3025-era ‘Mechs across a fairly rough area trying to get to a rallying point three mapsheets away. We fielded two Panthers, two Griffins, two Shadow Hawks and a Grasshopper. All had about 20% existing damage when they stepped on the map. The Grasshopper made it through the shallow lake to the waiting reinforcements on the other side – the rest were destroyed or captured in a valiant (and successful) attempt to soften up the enemy and buy time for their leader to get away.

The Clanners pursued us with five ‘Mechs. Unfortunately, they jumped as well as we did and hit harder, but we did manage to take down a Kit Fox and beat the stuffing out of a Clan Grizzly. I lost all but one Shadow Hawk, who did his best to stomp that Kit Fox into the dirt before finally surrendering.

I decided the Shadow Hawk pilot would relent and call out an honor duel - despite it being very late in the game, it worked. The prospect of getting another Zell point seemed to please the Clan player immensely. In fact, instead of staying at range and pasting me, he ran right up and slugged it out toe to toe. Of course, this meant I could punch and kick him.

The declaration also kept all his buddies off my back - all I had left was a LRM-5 of Doom! And my fists and feet. Things went well for our Clanner- two Clan Large Pulse lasers will do that for you - until I kicked him in the head after knocking him down.

At that he called to one of the other players to help - apparently, my shot at the Grizzly on Turn 2 had made me fair game for that guy under Zell, so the fellow came over to beat on me.

The game ended with my surviving both 'Mech's fire but unfortunately unable to squash the invader thoroughly enough. Cockroaches! What're ya gonna do?

Cowards!
The Clanners were curiously reluctant to enter the water and pursue the waiting Combine warriors – the GM called it a minor victory for the Clanners due to the five machines they trashed, but the game ended with the Grasshopper and most of its fellow DCMS warriors slipping off the map. The Clanners were supposed to destroy them all. They might have, if they’d braved the water, but by that time they were so beat up, OpFor would have taken another couple of them out on the way over.

Which was the plan all along. We OpFor knew we could not win, but were determined to make the players pay a heavy price for total victory. They declined the offer.

The place we played was a Gamer’s Tavern, the AFK up in Everett. Interesting place – if you are in the area, check it out sometime. I recommend the +2 Tater Tots with chili and cheese.

The Ultrasonic Cleaner - a Wash.

Unfortunately, while the ultrasonic bath works well, it does not work well on plastics, which includes the Shapeways minis. So that idea is a bust. But on the bright side, my wife's jewelry is sparkling and I am currently attempting to make a super stripping bath out of it (acrylic floor stripper + water + ultrasonic mojo = stripped metal miniature).

Thanks for stopping by.

Steve

Thursday, April 28, 2011

The Good, the Bad and the Ugly - TRO Art and Minis

Thank you for your patience, everyone.

The Miniatures Arrive!

We have received the three miniatures of the JR7-X from Shapeways. They were done in white detail. Bill has two and I have one; we have been futzing with them for several days and have some information we’d like to pass on to the rest of you who might be considering a purchase of this mini or others like it from Shapeways.

- The minis are made from a process neither Bill or I know of, but which gives good detail. The sculptor (in this case, Dorian Sherratt) did a good job not only with the detail but also with adding large, deep sockets and long pins for ease of assembly.

- There are step lines on each model which speak of a machine or process which uses a coordinate system (X-Y-Z axis) to control the laser or whatever is doing the sculpting. These will have to be smoothed. We don’t know yet whether a second coat of primer will do the job of ‘smoothing’, but the first seems to bring these step marks out and dry-brushing will certainly accentuate the appearance. That said, the marks can only be seen if you are closer than four or five inches to the model.

- Each model had to be gone over with a dry toothbrush to remove the excess gunk. I cannot think of a better way to describe this material – it is almost dry but not quite, like gel. Or snot. You have to brush it out of the crevices and crannies and holes in order to assemble the mini and get the detail that was designed into the model.

- This gunk is on every surface. It is on the pins and in the holes that receive them – I spent several minutes with a paper clip and my fingernail removing it well enough just to fit the parts together. I don’t know if it is water-based or not.

- Bill has complained that the ankle joints are the weakest. He says it is the material which is flexing, but I suspect from my own experience that this is not so – if you do not clean the gunk away from the joint area, you will essentially be supergluing gunk to gunk, and that will flex and fail very quickly.

- Gunk aside, the hip to body joint and the leg to foot joint should be drilled out with a pin vise and then pinned together with copper or brass rod. These are the weak points in any case. I am going to ask Dorian to revise the design so that the hip-body joint has a larger pin and a deeper socket to mate more securely. These parts will still be able to rotate in the X-Y axis.

The ankle joint I will leave strictly alone – it is necessary to leave it as-is in order to permit reposing as needed. That said, I do not recommend posing this miniature standing on one leg. The joint, even pinned, is weaker than if it was made of pewter and will not stand any sort of stress (such as when packing and moving the miniatures to a game).

I am going to spend about $30 on an ultrasonic jewelry cleaner to see if that will remove the crappola which seems to coat the entire mini. Of course, not knowing what the mini is actually made of (Bill thinks it might be cornstarch!), there is a chance I will end up with a puddle of crud where my mini parts used to be. I will experiment first with the launchers – which I will be replacing in any case with the more slender versions Dorian has posted on his Shapeways site.

Replacement Art

Some time ago – about four years, to be precise – I decided it was worthwhile to begin replacing a few of the pieces Vlad did for the original version of the TRO. As the art piled up and the writeups began to take on some polish, this need for better illustrations grew and grew. I made a few mistakes in choosing and paying artists, so some of the work we did over – has to be done over again. And paid for – again. As it is coming out of my pocket, this is the price I pay for being hasty.

There are some pieces I commissioned which were intended for the TRO interior plates, but they will not appear because the mood they evoke is not appropriate for a TRO. I am saving them for the next project, an Infantry Primer to be used in playing infantry in BattleTech. No sense wasting money more than I have to!

Some of you may have noted that Eric Ou offered sketches as the basis for replacing art that clashes with the copyright laws. I have not taken him up on these for that reason, but in order to replace sub-standard pieces that are on hand but no longer meet the quality standards of the bulk of our art. This will take some time, but then so will Bill getting back to the drawing board and finishing his layout duties.

Current Progress

- I am in the process of paying Stephen Huda, Karl Olsen and Matt Plog for their artwork. I am also trying to catch up on the last of the money I owe to Paul Skowronek, who did an outstanding job editing the entries for this Technical Readout.

- Dorian Sherratt is waiting on my cuts for the Werefox line of miniatures. We have been in a bit of disarray here; I am currently shifting hours at work and Bill is going under the knife for knee surgery. Dorian has nearly finished the entire line while I have been skylarking – take a look at what we have so far.

- Karl Olsen is still working on the backgrounds. He has also been commissioned to create a new Stingray and a new Bengal. These two ‘tanks’ Vlad did were inspired by the work of ShamanX over on deviantArt and while they might make great subjects for the cover of a sci-fi novel, they ain’t BattleTech.

Even so, we might have used them if we’d been able to find a way to clean up the art. We did, finally, thanks to David White, but could not get the required software and decided the best course was just to re-do both pieces.

- Matthew Plog has presumably finished inking our piece for the Quiang-ton and is currently awaiting payment. When he gets his dough, we will get the art.


Entry #108

I swore over a year ago this would not happen, but there is going to be a new machine added to the TRO. We saw some of the pieces Eric Ou had laying about and decided to make use of one. It just looked really good. Darn you, Eric! Your stuff is so tempting!

The machine we designed was too heavy for the art, and Eric obliged by sketching something new. We are still talking it over, but the design itself is a definite ‘go’. It is a really solid addition to the game, looks like it will be fun to play and actually performs its intended role. We’ll get art for it one way or another. I have already sketched out the basic writeup and sent it off to Geoffrey for fill-in. When we have beaten it into shape, we’ll send it to Paul.

This new addition is something we do not yet have in the TRO – a genuine aerospace fighter. (The Urugan does not count, as it is conventionally powered and is atmospheric only). The reason we have insisted on keeping this new design is because it looks to be very effective but does not duplicate the mission or warload of any other fighter in its weight class. It is quite unique, and unless I have missed something, should be popular with the folks who would like to add a little aero to their game but have not found a solid reason to do so.

[Update: Dorian and his sweetie took just two of these fighters to a game yesterday. I believe on the first pass, they nailed a nearly fresh WoB Grigori. To borrow a phrase from that funny BattleTech/Hitler video, it went down faster than a Clanner on the third date.

Needs more ammo, check. Some AMS, check. Change the SSRMs to SRMs to widen the ground attack profile, check.]


Thanks for stopping by.

Steve