Friday, October 24, 2014

Sollte es eine TRO 3063 in Deutsch sein?


Greetings!

It has been two years since we published the fan-made TRO:3063.

I have been busy with other hobbies and interests since then, but have continued to maintain my OpenDrive account for downloads.

If you want to download the Technical Readout and accompanying files, the links are in the September 2012 blog entry.

Meanwhile...

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I have recently been discussing a German translation of the fan-made TRO:3063 with Andre Winter, a professional translator.  He seems to think such an effort would be worthwhile.  I have never detected a demand for a German language version, but I do know BattleTech is quite popular in Germany.

Does anyone out there have an insight into this?  I cannot promise it will be done quickly - we're talking probably a couple entries a week, if that, and it would be a year before it would be ready.  And of course, I would have to run it out there and check it with German-speaking editors.

However, my son John is studying German in college (sophomore) and so this seems appropriate.

Thanks for stopping by!

Steve Satak

Sunday, September 09, 2012

The Fan-made Technical Readout: 3063 Final Entry



Welcome!

The fan-made BattleTech Technical Readout:3063 is finished.

There are two versions: one is Web-quality and about 37mb in size.  The other is Print-quality and is about 95mb.

There are several additional books you can download that are directly associated with this TRO.

- Record Sheets: 3063 - as you might imagine, a PDF file containing all the record sheets for the TRO entries, including all the variants mentioned in each entry.

- QuickStrike Cards - these are cards corresponding to each record sheet; they are for use with the BattleForce version of the game.

- Art of the TRO - a fifty-plus page book outlining the evolution of the TRO art.  This includes the art we did not use, as well as sketches and alternate views.  Also inside is a section on the playtesting of the entries and an illustration of the various miniatures we created for our playtest.  Also! a bonus TRO entry.

Here are the links:


Art of the TRO
https://www.opendrive.com/files?60996076_L2kob

QuickStrike Rules Cards
https://www.opendrive.com/files?60892922_HlPYA

TRO: 3063 Web Quality
https://www.opendrive.com/files?61446712_X4ptC

TRO: 3063 Print Quality
https://www.opendrive.com/files?60947576_VBPq9

Record Sheets: 3063
https://www.opendrive.com/files?61446121_bdlma

*** I have been having trouble maintaining the integrity of the files on my OpenDrive account.  If any of the above links fails, please visit the link below to get your copies. ***

http://www.mediafire.com/?rvjwz4nxzscacrk,2do30rpvgop1p0g,lgih87s3d5i25h3,4rd4slraun2male,mgvpefslpfzkc2e

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Please note that we have been receiving errors in the various books, mostly to do with art quality, typos and record sheet errors.  We have corrected all of the issues thus far.  If you spot an error, please leave a note!  We will fix it and update these links.

*** If you want a copy of the 'Lessons Learned' from making this TRO, go here:

https://www.opendrive.com/files?61619906_4n6Qd

Our next project will be a BattleTech Infantry Primer.  We feel that infantry are a much-maligned, much-ignored force in the game.  This, despite the carefully designed rules for their use!  So we are writing a book to guide you through the process of selecting, assembling and deploying infantry in a game of big stompy robots.  Think of it as 'BattleTech Infantry for Dummies'.


This is the link to the new blog.  We hope to see you there!

http://infantryprimer.blogspot.com/

Thank you for your support - and for stopping by!

Steve Satak





Saturday, August 25, 2012

3...2...1... Liftoff!


I Screwed Up...

I will keep this brief:

   Despite our attempts to bring the best product to you, we released flawed versions.

-  Bad or missing data in the Record Sheets.

- Internal structure dots don't show up in the Vehicle Record Sheets.

- The images in the TRO have degraded over time due to multiple printings to PDF format.  We caught it on the covers, but the interior art slipped by us (we rarely zoom in on it).

- Other stuff.

The Current Status of the Fix...
(1pm PST, Saturday 1 September 2012)

The old Record Sheets


The NEW Record Sheets

           Please Click on the Images and LOOK!

- As you can see, we have made some changes in the RS book.  The internal structure dots are back, we added data to the Quick Selector bar on the left and there is now a time/date stamp at the upper left of each record sheet... so you can keep all this shit straight if we have to 'fix' anything again. We are working through what appear to be tonnage issues - a good part of it is simply me not keeping my buddy Bad Syntax up to date with changes, and part of it is design software that has not kept up with changes in the actual design formulae.

Time: 1345.  Our hard-working  Bad Syntax has now been hugged.  But he is not my 'entourage', he is a working partner!  I take a definite back seat when it comes to what he is doing - in fact, I decide things only after he has educated me to the point where I know what I am deciding *on*.   I am lucky if I get to ride on the bumper - the last programming I did was in COBOL back in 1988.

- I am 60% finished with replacing the degraded  images in the TRO.  The damage was not as bad as I expected.  

- I have made the necessary corrections in the TRO text and data as Bad Syntax makes corrections in the RS files.

- I have not yet checked the Art of the TRO for image degradation as well.  I will get on that after I drop my wife and son off at work, vacuum the house, clean the bathroom and start the laundry.

- We now have Lords of the Battlefield, BattleTech Universe and OurBattleTech as download sources, and will update all of them by this evening.

-  PLEASE DO NOT DOWNLOAD ANYTHING UNTIL I POST THE ALL-CLEAR HERE ON THIS BLOG.  

Issue date for the Revised TRO files:
Evening - 1 September 2012

Again, please accept my apologies....


Steve

Wednesday, August 15, 2012

Back on Track... GenCon Release?

Free Worlds League Bengal (draft)
Art by Stephen Huda and Karl Olson

As many of the folks who would be setting up distribution of this fan-made TRO are *at* GenCon, the answer is: probably not.

Hi,

We are debugging the RS, it looks good but there is some polishing left to do.

We have located the anachronisms, repaired them, rewritten the entries and edited same.  Thanks to John Baker and Eric for their hard work!

One piece of art is unsat, for various reasons.  It did not come to light until we had to rewrite the entry.  It is currently being redone by Stephen Huda, though we are keeping Karl Olson's background.  The rough draft is at the head of this post.

I am trying very hard to have this ready by Saturday morning, 18 August 2012.  My work schedule (and that of Bad Syntax) is not helping things, but that's just the breaks.  I will use tomorrow morning (after the dump run) to begin going through the TRO and updating the BVs.  Everything else seems to be in order, though Eric did spot some errors (they are fixed) and we may have missed others....

We still have the time, but as mentioned above, the folks we need to coordinate with for the release are simply away for the weekend.  We can't make it available for download even if we get it done by deadline.

In other news:

Bad Syntax has an online reference, a sort of Super MUL consisting of every machine ever made for BattleTech.  It has a LOT of data.  Some of that is the fan-made TRO:3063.  I will list it here when I get the address.

Thanks for your patience and for stopping by.

Steve

Sunday, August 05, 2012

Houston, We Have Anachronisms...

Eric brought it to my attention that several technologies featured in the fan-made TRO:3063 are anachronisms.  I knew that, but thought we could cover our arses with heaps of handwavium - 'experimental' and 'prototype' waved like majestic fronds...

Well, even with Quirks inserted from Strategic Operations, we can't really justify the appearance of weapons so long before their 'official' intro date.  SO - no HPPCs, no LPPCs, no LACs, no SNPPCs, etc.

But we have Blazers.  Yersh we do.  And ERPPC capacitors.  We already have fixes for most of the, er, issues on a roster.  Intro dates are changing.  But I am going to be one writing SOB for the next week.

I still think Rocket Launchers should be available in 3063, and comparing notes with my sources, find that The Powers That Be might have made a mistake on the intro date.  Erg.  BLEH.

I don't want to turn this book into an XTRO.  IMHO, the XTRO machines were so many McGuffins, never intended for players.  Ours are meant to see action.  So the Quirks, while popular with some, are thus far a no-go.  But what do you, the BattleTech reader, think?  Keep the Quirks?  Leave a note and tell me.  

But do hurry.  After tomorrow, I am gonna be up to my ass in textual alligators and draining the swamp is not going to be easy....

After all this, we are still on schedule!  It's just that we have very little time to effect these changes.  Please stand by....

Thanks for stopping in.

Steve

Thursday, July 19, 2012

Meanwhile, on the Launch Pad....



Taurian Concordat Forge
Art by Stephen Huda and James Lafferty

Welcome!

The project is done and on the launchpad.  It is a huge old beast - as mentioned in a past blog post, we have the high-rez Record Sheets clocking in at about 550mb.

That, dear friends, is unsat.  It takes too long to download, for one thing.  And I want this to be easy to get, to pass around.

We are currently working on reducing the file size while maintaining the hi-rez printouts.  So far things are going pretty good.  The largest file I have seen thus far - with everything basically in place - is about 13mb.

That's right, about 2% of the original size.  Bad Syntax is doing a stellar job.  But it isn't done yet.

I just received a donation that paid off the last bit of art - as you can see above.  Stephen Huda worked off a design originally done by James Lafferty.

Some New Features...


While compressing it, we have incorporated new features into the Record Sheets and the Master Unit List.

- We are including BattleForce values.

- We are including the cost of the machine in C-Bills.

- We are including a side bar with hypertext - zip down the side and click on the unit you want and presto!  the sheet pops up right in front of you.  No more Table of Contents needed!

We are working hard to get this stuff ready for launch!  Nothing is holding it back - we are working in the time I set aside for de-bugging and proofreading.  So far, we are on schedule.  Hey, there is a first time for everything.

Thanks for stopping by

 Steve

Wednesday, July 04, 2012

Looks Like We're Done....


Capellan Xuan Wu
Art by Stephen Huda



Lyran Panzer X
Art by Karl Olson/Stephen Huda


Hello, all.

We are done.

There is a spot of proofing while I wait to pay the final artist off, but we are done.

Thanks for stopping by.

Steve